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Principle Vanishing point - Perspective Projections
Assume that line 1 and l2 be two straight lines parallel to each other that are also parallel to x-axis. If the projection of line 1 and l2 here call them l'1 and l'2 are appears to meet at a point (point at infinity), then the point is termed as a Principle vanishing point with respect to the x-axis. As the same we have Principle vanishing point w.r.t. the y-axis and z-axis.
Lossy Audio Formats: These are based on sound models which eliminate audio data such humans cannot or can hardly hear, for example: a low volume sound after a large volume sound.
Polygon Representation Methods - Modeling and Rendering Any scene to be created by computer graphics may include a variety of objects, a few of them natural and manmade. Hence
Objects - polygon rendering and ray tracing methods Objects could be any state of material as solid, liquid. Gas and plasma. Though ray tracers can merely assist objects whic
2-D Viewing and Clipping - Raster Graphics and Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware
Define B-Spline curve? A B-Spline curve is a set of piecewise (usually cubic) polynomial segments that pass close to a set of control points. Though the curve does not pass by
GRAPHICS: It is one of the core elements of any multimedia application. We all have heard a well-known saying as "one picture conveys a message of 1000 words", hence without
Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
Polygon representation methods - Space Partitioning Representations Space partitioning representations: this type of representation is used for explain the interior pr
Important Points for Designing the Animation Sequence There are several applications which do not follow this sequence as, real time computer animations generated by vehicle dr
Put the system of a geometric data table for a 3d rectangle. Solution : Vertex Table Edge Table Polygon Surface Table
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