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Principal vanishing point write respect to Z-axis
Principal vanishing point w.r.t z-axis:
By the 3rd row of matrix equation, we declare that the principal vanishing point with respect will as:
((-5/2), ((-5√3)/(2√2), 0 , (√3/(2√2))) in homogeneous system.
The vanishing point, in Cartesian system is written as:
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Constant intensity shading OR Flat shading In this technique particular intensity is calculated for each polygon surface that is all points that lie upon the surface of the
Interpolation of surface - Polygon Rendering Interpolation of surface normals beside the polygonedge between two vertices is demonstrated above in the figure 15. Here the norm
Diffuse Reflection - Polygon Rendering & Ray Tracing Methods It is characteristic of light reflected from a non-shiny, dull surface. Objects illuminated solely through diff
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examples and equation of reflection
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