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Polygonal Meshes - Clipping and 3D Primitives
Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polygonal approximation, where the polygons are hollow, that means you only consider the boundary of polygons and not the filled polygons. Once a polygonal mesh is formed, different surface filling patterns within the meshes are used as per the requirement and/or suitability of the application in which the resulting surface is being used. You will study a little later a variety of surface primitives that can be used for such filling applications. Triangular or quadrilateral meshes are most common. A triangular mesh (or a triangulation) is a polygonal mesh in which all (or almost all) the polygons are triangles. Similarly, for quadrilateral meshes all the polygons have to be quadrilaterals.
Application Interlacing is utilized through all the analogue TV broadcast systems in recent use as: NTSC: 59.94 fields per second, 525 lines, still field drawn first
Vecgen algorithm
Flash - software to generate computer animations Flash: Learning Macro-Media's Flash can quite complicated, although you can do almost anything along with it. You can devel
what is curve clipping
Area-Subdivision method This method is a type of an image-space method although uses object-space operations re-ordering or sorting of surfaces as per to depth. Area sub-div
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What is reflection and clipping? The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection. Cli
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List out the merits and demerits of DVST? The merits and demerits of direct view storage tubes [DVST] are as follows It has a flat screen Refreshing of screen is
What is rotation? A 2-D rotation is completed by repositioning the coordinates with a circular path, in the x-y plane by making an angle with the axes. The transformation is g
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