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Polygon representation methods - Space Partitioning Representations
Space partitioning representations: this type of representation is used for explain the interior properties, through partitioning the spatial region having an object in a set of small non-overlapping contiguous solids i.e. usually cubes. Illustration: Octree that is the space partitioning explanation of 3-D object. For a better knowledge consider here figure 2.
Out of the different representational methods mentioned above, the most commonly utilized boundary representation mechanism for showing 3D objects is utilizing a set of polygon surfaces to enclose the object interior. Here discuss this mechanism in our next sub-section.
Write short notes on active and passive transformations? In the active transformation the points x and x represent different coordinates of the similar coordinate system. Here
What is scan line algorithm? One way to fill the polygon is to apply the inside test. I.e. to check whether the pixel is inside the polygon or outside the polygon and then hig
Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You
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Question : (a) List and describe important aspects to take into consideration when looking at paper for print. (b) Describe clearly the meaning of the following words: I.
High level techniques (motion generalized) Techniques utilized to explain general motion behavior of any of graphic object, such techniques are algorithms or models utilized to
Windowing Transformations - Raster Graphics and Clipping From the above section of introduction, we understood the meaning of the viewport and term window that could again be
Mathematics: There are some area like Probability, combination, permutation, etc.,that can be well explained along with the help of animation, that helps in enhancing the learning
To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1
Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object
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