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Polygon -Rendering Methods
Now we will see the application of an illumination model to execute the rendering of standard graphics objects that are formed along with polygonal surfaces. Scan line algorithm classically applies lighting model to carry out rendering of polygon surfaces, through using any one of the two techniques:
1) All polygons can be rendered along with a single intensity.
2) The intensity can be acquired at each point of the surface utilizing an interpolation scheme.
A color histogram is a representation of the distribution of colors in an image. For digital images, a color histogram represents the number of pixels that have colors in each of a
What do you mean by Perspective projection? Perspective projection is one in which the lines of projection are not parallel. Instead, they all converge at a single point known
Bezier curves: Theses are special polynomial curves expressed using Bernstein polynomials. Spline curves are simple extensions of Bézier curves composed of two or more polynom
Mauri Ltd has just acquired a new stock management system and the source codes (PhP5) also have been delivered. The coding style is fully object-oriented. The company has been u
Touch Panels - Input and output devices It allows displayed screen or object positions to be selected along with the touch of the finger and is also termed as Touch Sensitive
explain interactive picture-construction techniques
Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
Question : (a) With the help of illustrations, briefly describe the influence of the following style on layout and typographic design: (i) Bauhaus (ii) Avant Garde (iii)
Draw the letters S, P, R or U of English alphabet using multiple Bézier curves. A complete code for plotting Bezier curves is given previously. There in the code, control point
Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa
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