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Write a polygon clipping algorithm to clip a polygon against rectangular clipping are.
Read the vertices of polygon to be clipped. 2. Read the coordinates of the rectangular clipping area against which it has to be clipped. 3. Considering the edge of rectangular area one at a time we apply the following algorithm. 4. /* p is the input vertex, vertex under consideration S is the previous vertex. F is the first point. E is the edge under consideration (of rectangular 7 area against which it has to be clipped) */ Input vertex P 5. If P is the point store it in a variable say F and proceed to step 7. 6. If P is not the first point then if edge 5t5 intersect edge E under consideration. Computer the intersection point 1 Output vertex 1 else proceed to step 7. 7. Store P in variable S (S=P) 8. If S is on left side of edge E output vertex S. 9. Repeat steps 4 to 8 till all the vertices are processed 10. /* for closing polygon */ if 3f intersect E Computer intersection point 1 output vertex 1 11. Repeat the above steps (4 to 10) with new output polygon obtained from step 10 for other edges of rectangular area under consideration.
Draw a long line segment using (i) DDA line drawing algorithm (ii) Bresenham line drawing algorithm (iii) OpenGL function using GL_LINES. Observe if DDA line segment deflects from
What you mean by parallel projection? Parallel projection is one in which z coordinates is discarded and parallel lines from every vertex on the object are extended unless the
Taxonomy of Projection - viewing transformation There are different types of projections as per to the view that is essential. The subsequent figure 3 demonstrates taxonomy o
AVI CODEC Formats: Various AVI file formats other than the DV Types 1 and 2 formats are there discussed earlier. All such the other formats involve the utilization of Compressor o
What is fixed point scaling? The location of a scaled object can be controlled by a position known as the fixed point that is to remain unchanged after the scaling transformat
Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).
Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection
Linearly interpolate - Modeling and Rendering I 4 = I 1 + t (I 2 - I 1 ); here t = (|y 1 - y 2 |)/(|y 1 - y 2 |) I D = I A + t (I B - I A ); here t = (|AD|)/(|AB|)
1. Using a time Delay Method The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is
MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu
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