Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Write a polygon clipping algorithm to clip a polygon against rectangular clipping are.
Read the vertices of polygon to be clipped. 2. Read the coordinates of the rectangular clipping area against which it has to be clipped. 3. Considering the edge of rectangular area one at a time we apply the following algorithm. 4. /* p is the input vertex, vertex under consideration S is the previous vertex. F is the first point. E is the edge under consideration (of rectangular 7 area against which it has to be clipped) */ Input vertex P 5. If P is the point store it in a variable say F and proceed to step 7. 6. If P is not the first point then if edge 5t5 intersect edge E under consideration. Computer the intersection point 1 Output vertex 1 else proceed to step 7. 7. Store P in variable S (S=P) 8. If S is on left side of edge E output vertex S. 9. Repeat steps 4 to 8 till all the vertices are processed 10. /* for closing polygon */ if 3f intersect E Computer intersection point 1 output vertex 1 11. Repeat the above steps (4 to 10) with new output polygon obtained from step 10 for other edges of rectangular area under consideration.
Cases of the Sutherland Hodgman Polygon Clipping Algorithm In order to clip polygon edges against a window edge we move from vertex V i to the subsequent vertexV i+1 and cho
Bezier Curves and Surfaces We had discussed in the previously that we can create complicated geometries along with the aid of polygon meshes that are further constituted of s
What are the side effects due to scan conversion? How can the effects be minimized? Aliasing Effects (Side effects of scan conversion) Scan conversion is essentially a syst
Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith
Persistence: How long they continue to emit light (that is, have excited electrons returning to the ground state) after the CRT beam is removed. Persistence is defined as the ti
Refresh Rate: refreshing on raster - scan displays is carried out at the rate of 60 to 80 frames per second, although some system are designed for higher refresh rates. Sometimes,
Structural Links: The information contained inside the hypermedia application is classically organized in several suitable fashions. This organization is represented by using stru
working of crt
Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd