Plane equation - curves and surfaces, Computer Graphics

Assignment Help:

Plane Equation - Curves and Surfaces

Plane is a polygonal surface that bisects its environment in two halves. One is termed to as forward and another as backward half of some plane. Currently the question is that half is forward and that backward, since both are relative terms. Thus to get rid of this dilemma, we utilize the mathematical representation of planes, that is, concepts as equations of planes, normal to a plane and so on, that we have already studied. Now we know that both forward and backward halves are associative terms but with respect to what? Yes, it's the plane itself in respect of that we can say any point in the surrounding environment is in back or front of the plane. Hence we see any point on the plane must satisfy the equation of a plane to be zero, that is: Ax + By + Cz + D=0. This equation implies any point (x,y,z) will only lie upon the plane whether it satisfies the equation to be zero any point (x,y,z) will lie upon the front of the plane whether it satisfies the equation to be greater than zero and one of point (x,y,z) will lie upon the back of the plane whether it satisfies the equation to be less than zero.

Here (x, y, z) is any point on the plane, and the coefficients A, B, C and D are constants explaining the spatial properties of the plane? This idea of space partitioning is used commonly in method of BSP that is Binary Space Partitioning, trees generation a polygon representation scheme, fairly similar to Octrees.

The significance of plane equations is that they assist in producing display of any 3-D object, but for such we have to to process the input data representation for the object by several procedures that may include the follow steps of processing.

  • To transform the modeling and world-coordinate explanations to viewing coordinates,
  • To devise coordinates,
  • To know visible surfaces,
  • To apply surface-rendering processes

Related Discussions:- Plane equation - curves and surfaces

Word perfect graphic, WPG: It is word perfect graphic file that is used vi...

WPG: It is word perfect graphic file that is used via Word Perfect. It first came out with the release of word perfect 5.0. Such files can include bitmaps, line arts and vector gr

Dda and bresenhem line drawing algorithm, when dda algorithm is more effici...

when dda algorithm is more efficient than bresenhem line drawing algorithm

Sequence of steps to generate a full animation, Sequence of Steps to Genera...

Sequence of Steps to Generate a Full Animation The sequence of steps to generate a full animation would be as given below: 1)  Improve a script or story for the animation.

Jpeg graphics, JPEG Graphics: Another graphic file format usually utilized...

JPEG Graphics: Another graphic file format usually utilized on the Web to minimize graphics file sizes is the Joint Photographic Experts Group that is JPEG compression scheme. Not

Image - based rendering, Explore and understand light field. Checking out o...

Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.

Midpoint circle generation algorithm - 2d shape primitives, Midpoint Circle...

Midpoint Circle Generation Algorithm   Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra

What is homogeneous coordinate, What is homogeneous coordinate? Discuss the...

What is homogeneous coordinate? Discuss the composite transformation matrix for two successive translations and scaling. In design and picture formation process, many times

Input and hardcopy devices - 2d shape primitives, Input and Hardcopy Device...

Input and Hardcopy Devices  This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca

Construction of an isometric projection - transformation, Construction of a...

Construction of an Isometric Projection - Transformation In this projection, the direction of projection i.e. d = (d 1 ,d 2 ,d 3 ) makes an identical angles with all the 3-pr

C++ programming, self test exercise 17 asked you to overload the operator >...

self test exercise 17 asked you to overload the operator >> and the operator Overload biinary operator + to add pairs according to the rule (a, b) + (c, d) = (a + c, b, + d) overl

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd