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Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
Plane Equation - Curves and Surfaces Plane is a polygonal surface that bisects its environment in two halves. One is termed to as forward and another as backward half of som
basic video controller operations
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Introduction To Computer Graphics Early man employed drawings to communicate even before he learnt to communicate, write or count. Incidentally, these earliest hierogly
Parallel source and Distributed light source a) Parallel source: this is to be noted that while point source is at an infinite distance then light rays are parallel and func
3D Primitive and Composite Transformations Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformati
Visible Surface Detection - Modeling and Rendering Provided a set of 3-Dimentional objects and a viewing position for the generation of realistic graphics show, we want to de
Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
How to implement z-buffer algorithm using C programming
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