Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Q. Describe briefly phong shading algorithm.
OR
Write short note on phong shading.
Phong shading Phong shading or normal vector interpolation shading is an accurate method developed by phong Bui Tuong for rendering a polygon surface. It interpolates normal vectors and then apply the illumination model to each surface point. It displays more realistic highlights on a surface and greatly reduces the Match- band effect. A polygon surface is rendered using Phong shading by carrying out the following steps: 1. Determine the average unit normal vector at each polygon vertex. 2. Linearly interpolate the vertex normal over the surface of the polygon. 3. Apply an illumination model along each scan line to calculate project pixel intensities for the surface point. Phong shading method requires considerably more calculations. Surface rending with phong shading can be speed by up using approximations in the illumination model calculations of normal vectors. Fast phong shading approximates the intensity calculations using a Taylor- series expansion and triangular surface patches. Fast phong shading takes approximation twice as long as to render a surface then with Gouraud shading. Normal phong shading using forward difference takes about six to seven times longer then Gouraud shading.
How does the Cyrus Beck line clipping algorithm, clip a line segment whether the window is non convex? Solution : see the following figure 13, now the window is non-convex in s
What do you mean by scan conversion? A main task of the display processor is digitizing a picture definition given in an application program into a set of pixel-intensity valu
Put the system of a geometric data table for a 3d rectangle. Solution : Vertex Table Edge Table Polygon Surface Table
QUESTION 1. Describe and explain four features of Firewire. 2. Explain clearly what is sampling rate and how does it influences the quality of video produced. 4. In Adobe
What is the difference between odd-even rule and non-zero winding number rule to identify interior regions of an object? Develop an algorithm for a recursive method for filling a 4
translation
codes
Advantages of the z-buffer method: 1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm
Explain Bresenham s circle drawing algorithm, OR Explain midpoint circle algorithm for scan converting a circle. Midpoint Circle Algorithm 1. Input radius r and circle
What is Graphical Design Notation
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd