Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Q. Describe briefly phong shading algorithm.
OR
Write short note on phong shading.
Phong shading Phong shading or normal vector interpolation shading is an accurate method developed by phong Bui Tuong for rendering a polygon surface. It interpolates normal vectors and then apply the illumination model to each surface point. It displays more realistic highlights on a surface and greatly reduces the Match- band effect. A polygon surface is rendered using Phong shading by carrying out the following steps: 1. Determine the average unit normal vector at each polygon vertex. 2. Linearly interpolate the vertex normal over the surface of the polygon. 3. Apply an illumination model along each scan line to calculate project pixel intensities for the surface point. Phong shading method requires considerably more calculations. Surface rending with phong shading can be speed by up using approximations in the illumination model calculations of normal vectors. Fast phong shading approximates the intensity calculations using a Taylor- series expansion and triangular surface patches. Fast phong shading takes approximation twice as long as to render a surface then with Gouraud shading. Normal phong shading using forward difference takes about six to seven times longer then Gouraud shading.
Amiga - Hardware for computer animation Originally owned through Commodore, Amiga computers have conduct a position in the computer animation industry for many years. This is
Beam Penetration Method and Shadow Mask Method Two methods exist for displaying colors in a CRT monitor - beam penetration method and shadow mask method. Beam penetration metho
Polygon or Area Clipping Algorithm - Sutherland-Hodgman Algorithm There are different algorithms as Liang-Barsky, Line clipping, Weiler-Atherton Polygon Clipping,
QUESTION 1. You are a consultant in the field of video production and video editing. You haven been requested to participate in a debate over analog and digital video. Write
Other File Formats BMP/DIB/RLE File Formats These are termed as device independent bitmap files. They exist in two various type formats: a) OS2 format and b) Windows
what is mean by scan code
consider a mesh
Question: (a) Describe the term ‘Multimedia'. (b) Briefly describe two main reasons to use ‘Compression' in Multimedia. (c) All Multimedia development teams could have
what is region filling? give details
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd