Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Q. Describe briefly phong shading algorithm.
OR
Write short note on phong shading.
Phong shading Phong shading or normal vector interpolation shading is an accurate method developed by phong Bui Tuong for rendering a polygon surface. It interpolates normal vectors and then apply the illumination model to each surface point. It displays more realistic highlights on a surface and greatly reduces the Match- band effect. A polygon surface is rendered using Phong shading by carrying out the following steps: 1. Determine the average unit normal vector at each polygon vertex. 2. Linearly interpolate the vertex normal over the surface of the polygon. 3. Apply an illumination model along each scan line to calculate project pixel intensities for the surface point. Phong shading method requires considerably more calculations. Surface rending with phong shading can be speed by up using approximations in the illumination model calculations of normal vectors. Fast phong shading approximates the intensity calculations using a Taylor- series expansion and triangular surface patches. Fast phong shading takes approximation twice as long as to render a surface then with Gouraud shading. Normal phong shading using forward difference takes about six to seven times longer then Gouraud shading.
What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where
Input and Hardcopy Devices This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca
Question (a) Define the term Multimedia. (b) Describe any four important tools you know about for a virtual campus. (c) Following our discussion in our lecture list an
Low Level Techniques or Motion Specific These techniques are utilized to control the motion of any graphic element in any animation scene completely. These techniques are also
Plane equation - spatial orientation of the Surface Element For some of Plane equation procedures, we have information regarding the spatial orientation of the individual surf
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0 Ans. For the generation of lines along with negative slopes as:
3DStudio Max -Softwares for computer animation The successor to 3-DStudio 3.0, 3-DStudio Max runs in WindowsNT. This is completely object-oriented, featuring new enhancements a
List out the merits and demerits of Penetration methods? The merits and demerits of the Penetration methods are as follows It is a less expensive technique It has
assignment
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd