Phong shading algorithm, Computer Graphics

Assignment Help:

Q. Describe briefly phong shading algorithm.  

OR               

Write short note on phong shading.   

Phong shading   Phong shading or normal vector interpolation shading is an accurate method developed by phong Bui Tuong for rendering a polygon surface. It interpolates normal vectors and then apply the illumination model to each surface point. It displays more realistic highlights on a surface and greatly reduces the Match- band effect. A polygon surface is rendered using Phong shading by carrying out the following steps: 1. Determine the average unit normal vector at each polygon vertex. 2. Linearly interpolate the vertex normal over the surface of the polygon. 3. Apply an illumination model along each scan line to calculate project pixel intensities for the surface point. Phong shading method requires considerably more calculations. Surface rending with phong shading can be speed by up using approximations in the illumination model calculations of normal vectors. Fast phong shading approximates the intensity calculations using a Taylor- series expansion and triangular surface patches. Fast phong shading takes approximation twice as long as to render a surface then with Gouraud shading. Normal phong shading using forward difference takes about six to seven times longer then Gouraud shading. 

                                                                                                                                 

 


Related Discussions:- Phong shading algorithm

Vecgen algorithm and bresenham line, what is vecgen algorithm and bresenha...

what is vecgen algorithm and bresenham linequestion..

What is view distance, What is view distance?  The view plane normal ve...

What is view distance?  The view plane normal vector is a directed line segment from the view plane to the view reference point. The length of this directed line segment is ref

Perspective projections - transformation, Perspective Projections - Transfo...

Perspective Projections - Transformation In this projection the center of projection is at limited distance. This projection is termed as perspective projection since in this

Vecgen algorithem for line, explain vecgen algorithem for line drawing in c...

explain vecgen algorithem for line drawing in computer graphics

Homogeneous coordinate systems - 2-d and 3-d transformations, Homogeneous C...

Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin

Zero acceleration (constant speed), Zero Acceleration (Constant Speed ) ...

Zero Acceleration (Constant Speed ) Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames

Potentially entering and leaving points - clipping, Potentially entering an...

Potentially entering and leaving points - P E and P L The intersection point of the line and window might be classified either like potentially leaving or entering. Before g

Distinguish between bitblt and pixblt, Distinguish between bitBlt and pixBl...

Distinguish between bitBlt and pixBlt?  Raster functions that manipulate rectangular pixel arrays are usually referred to as raster ops. Moving a block of pixels from one locat

Digital audio comprises audio signals, Digital audio comprises audio signal...

Digital audio comprises audio signals stored in a digital format. Particularly, the term encompasses the subsequent: 1)   Audio conversion: 1.   Analogue to digital conversi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd