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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
Applications that can handle Bitmap Data Hundreds of applications are there in the market which can be used to modify or make bitmap data. For illustration: Adobe Photo Shop, C
Explain depth buffer method
What are the advantages of rendering by patch splitting? i. It is fast-especially on workstations with a hardware polygon-rendering pipeline. ii. Its speed can be varied b
Question 1: (a) Describe what you understand by Rotoscoping in Graphic effects. Give details how Rotoscoping could be achieved in After Effects CS3. (b) Using one algorithm
QUESTION 1. Describe and explain four features of Firewire. 2. Explain clearly what is sampling rate and how does it influences the quality of video produced. 4. In Adobe
How character can generate
Single Point Perspective Transformation - Viewing Transformations In order to derive the particular point perspective transformations beside the x and y-axes, we construct fi
Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b.
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