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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
Vertical retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the top, left most point on the monitor after refreshing all ho
Aspect ratio - Display Devices Ratio of vertical points to horizontal points necessary to produce equal length lines in both directions on the screen. For example, in a CRT mon
What do you mean by emissive and non-emissive displays? The emissive display changes electrical energy into light energy. The plasma panels, thin film electro-luminescent disp
QUESTION 1: a) Draw a Bezier curve showing the following components i. hull ii. curve CV iii. span iv. start and end point b) Maya provides highly effective tools for all t
Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese
Define Aspect ratio- Aspect ratio: The ratio of vertical points to horizontal points necessary to produce equal –length lines in both directions on the screen, is called as
Overview of Hardware Primitives With the advancement of computer technology, computer graphics has become a practical tool used in real life applications in diverse areas such
Cyrus Beck Algorithm - Line Clipping Algorithm Cyrus Beck Line clipping algorithm is actually, a parametric line-clipping algorithm. The term parametric means that we requi
Structural Links: The information contained inside the hypermedia application is classically organized in several suitable fashions. This organization is represented by using stru
Cohen Sutherland line clipping algorithm The algorithm uses the following main steps Divide the entire plane into nine disjoint regions using the four window boundaries
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