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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
Define the term Avatars- Animation Avatars are another instance of animation. These are frequently used to represent people either in 3-D (as used in computer games) and in 2-D
Ray Tracing - Polygon Rendering and Ray Tracing Methods Basically Ray tracing is an exercise that is performed to attain the realism in a scene. In easy way Ray Tracing is a w
Mathematical description of a Perspective Projection A perspective transformation is found by prescribing a center of projection and a viewing plane. Let here assume that P(x
Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to
Frame animation non- interactive animation rectangular shape (Cartoon movies) It is an "internal" animation method, which is, it is animation within a rectangular frame. This i
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
Basic Approaches for Visible Surface Determination There are two basic approaches for visible-surface determination, as per if they deal along with their projected images or a
Types of Animation Systems - Computer Animation We have discussed above about the sequencing of animation is helpful in developing any animation. Such sequencing is more or le
What do you mean by scan conversion? A main task of the display processor is digitizing a picture definition given in an application program into a set of pixel-intensity valu
what languge do computers speak
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