Output primitives and geometric transformations, Computer Graphics

Assignment Help:

Output Primitives and Geometric Transformations

You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit.  In most of the graphics packages you will find that polygons are also used as standard output primitives.  Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.


Related Discussions:- Output primitives and geometric transformations

Applications that can handle bitmap data, Applications that can handle Bitm...

Applications that can handle Bitmap Data Hundreds of applications are there in the market which can be used to modify or make bitmap data. For illustration: Adobe Photo Shop, C

What are the advantages of rendering by patch splitting, What are the advan...

What are the advantages of rendering by patch splitting?  i. It is fast-especially on workstations with a hardware polygon-rendering pipeline.  ii. Its speed can be varied b

Briefly explain how you could create the gun barrel effect, Question 1: ...

Question 1: (a) Describe what you understand by Rotoscoping in Graphic effects. Give details how Rotoscoping could be achieved in After Effects CS3. (b) Using one algorithm

Describe and explain four features of firewire, QUESTION 1. Describe an...

QUESTION 1. Describe and explain four features of Firewire. 2. Explain clearly what is sampling rate and how does it influences the quality of video produced. 4. In Adobe

Single point perspective transformation, Single Point Perspective Transform...

Single Point Perspective Transformation - Viewing Transformations In order to derive the particular point perspective transformations beside the x and y-axes, we construct fi

Illustration of a clipping window - raster graphics, Illustration of a Clip...

Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis

Rotation - 2-d and 3-d transformations, Rotation - 2-D and 3-D transformati...

Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot

Transformation, determine the form of the transformation matrix for a refle...

determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd