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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
Essentialily of Computer Simulation You may want to understand why to do simulation? Is there any one way to perform the tasks? To converse these matters lets briefly discuss
What is the need of homogeneous coordinates? To perform more than one transformation at a time, use homogeneous coordinates or matrixes. They decrease unwanted calculations in
Explain the term- Control Traffic lights (controlling the sequence of lights to maintain optimum traffic flow), chemical and nuclear plants (opening and closing valves, safety
QUESTION (a) Explain the steps involved in performing Image based processing. (b) Propose a mask using a 3X3 matrix, which would help in discovering discontinuities, and hen
What is fixed point scaling? The location of a scaled object can be controlled by a position known as the fixed point that is to remain unchanged after the scaling transformat
Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect
State the purpose of scan conversion , along with the side effects
Explain the different input modes used in interactive computer graphics.
Question (a) List any four audio file formats you know. (b) UTMDigitlab ltd, specialized in digitizing sound, converts an audio stream of the latest album of Shakira into
Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa
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