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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
Algorithms for Identification of Observable Objects There are various algorithms for identification of observable objects for various types of applications. Several methods ne
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
What is Graphics It is a term that refers to any computer device or program which makes a computer able of displaying and manipulating pictures. The name also refers to the im
computer animation Note : This is to be noticed that computer animation can also be produced by changing camera parameters as its position, orientation and focal length, as w
Midpoint circle generation algorithm This makes use of a circle function. Based on this circle function, a decision parameter is created which is used to decide successive pixe
basic video controller operations
Animation, Video and Digital Movies : These are sequences of bitmapped graphic scenes or frames, quickly played back. But animations can also be made inside the authoring system t
Electronic Encyclopedia : This is the application of multimedia for the creation of an encyclopedia along with millions of entries and hypertext cross references covering a br
Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
Types of Graphic Images: Graphic images have been processed through a computer can generally be divided in two distinct categories. That image is either bitmap files or vecto
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