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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
Explain Various techniques of Character Generation Algorithm?
Question 1 Describe the process of formation of image in human eye Structure of the Human Eye Image formation in the Eye Brightness Adaptation and Discrimination
Delta-Delta Arrangement and In-Line Arrangement There are two types of shadow masks available, delta-delta arrangement and in-line arrangement. The in-line arrangement refers t
Advantages of the z-buffer method: 1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm
What are the uses of homogeneous coordinates? Convert translation rotation and scaling in homogeneous coordinates. In mathematics homogeneous coordinates introduced by August
Lossless Audio Formats: Lossless audio formats as TTA and FLAC give a compression ratio of around 2:1, sometimes extra. During exchange, for their lower compression ratio, such co
Curve Clipping and Character Clipping As you proceed further, you would see that the methods for curve clipping and character clipping have also been developed based on boundin
Education and training systems are making with three major objectives as: a) The learning objectives and purpose of the training. b) Assessment or testing of the students to
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
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