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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
What is vanishing point and view reference point? The perspective projections of any set of parallel lines that are not parallel to the projection plane converge to appoint cal
computational algorithm for simulating the behavior of different physical and mathematical systems Monte Carlo methods are an extensively utilized class of computational algor
What is scan conversion explain the four adverse side effect of scan conversion
Gourand shading OR Intensity interpolation scheme Now there polygon is rendered through linearly interpolating intensity values across the surface. Intensity values for all po
In this project, the image data set consists of 320 training images and 285 test images. Table 1 shows the image data set in details. In addition to the original images, th
Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
How does the Cyrus Beck line clipping algorithm, clip a line segment whether the window is non convex? Solution : see the following figure 13, now the window is non-convex in s
Translation - 2-d and 3-d Transformations It is the process of changing the position of an object. Suppose an object point P(x,y)=xI+yJ be moved to P'(x',y') by the specified
High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o
Functioning of hardcopy devices and Output primitives 1. Functioning of hardcopy devices-laser printers and dot matrix printers, plotters. 2. Output primitives: Graphics
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