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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).
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Write a C-code for an interactive program which allows a user to draw a polygon object in a window and then gives various choices of geometric transformations on the polygon. Once
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
QUESTION (a) Name the spaces and guides in the Figure below (b) What is the difference between Pantone and Process colors? Elaborate (c) Explain what i
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
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Low level techniques (motion specific) Techniques utilized to fully control the motion of any graphic object in any type of animation scene, these techniques are also considere
Key Frames -Traditional Animation Techniques The senior artists go and draw the main frames of the animation, after a storyboard has been laid out. These main frames are frame
What is persistence and resolution? The time it takes the emitted light from the screen to decay one tenth of its original intensity is known as a persistence. The maximum
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