Orientation dependence - modeling and rendering, Computer Graphics

Assignment Help:

Orientation Dependence - Modeling and Rendering

The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.


Related Discussions:- Orientation dependence - modeling and rendering

Image - based rendering, Explore and understand light field. Checking out o...

Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.

Briefly explain modes and switches, Question 1 Write a note on: Audio Spec...

Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping

Rigid body or non-rigid body transformations, Rigid body or Non-Rigid body ...

Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and

Define the term -monitoring, Define the term -Monitoring Chemical and n...

Define the term -Monitoring Chemical and nuclear plants (monitoring key parameters), hospitals (monitoring patient's vital signs), burglar alarms (monitoring for intruders) etc

Important points about the frame buffers - graphics hardware, Important Poi...

Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this

Describe transformation, What is Transformation?  Transformation is the...

What is Transformation?  Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans

High level techniques - motion specification, High Level Techniques (Motion...

High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o

Explain about the computer animation, Explain about the Computer animation ...

Explain about the Computer animation Computer animation is the art of creating moving images by computer software and hardware. For 3D animation, objects are designed on a

What are the utilizations of inverse transformation, What are the utilizati...

What are the utilizations of Inverse transformation? Provide the Inverse transformation for translation, shearing, reflection, scaling and rotation. Solution: We have observed

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd