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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Light Pen - input and output devices It is a pointing device. This has a light sensitive tip that is excited while the light is emitted and an illuminated point upon the disp
What is meant by Addressability? The Addressability is the number of individual dots per inch (d.p.i) that can be formed. If the address of the current dot is (x, y) then the
Step1: Read a text file which we want to hide. Step2: Transform it into an array of its binary value. Step3: Transform this array into its equivalent one dimensional array
Behavioral Animation - Computer Animation It used for control the motion of several objects automatically. Objects or "actors" are specified rules about how they respond to th
1. If you perform a x-direction shear transformation and then a y-direction shear transformation, will the result be the same as the one which is obtained when it is simultaneous s
essay on topic character generation
basic video controller operations
Web-based Services: Commonly utilized software is: Protected Area Archive characteristics: Image display, roam, zoom and Image enhancement. Simple image processing.
Transformation for Isometric projection - Transformation Suppose that P(x,y,z) be any point in a space. Assume as a given point P(x,y,z) is projected to the P'(x'y',z') on t
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
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