Orientation dependence - modeling and rendering, Computer Graphics

Assignment Help:

Orientation Dependence - Modeling and Rendering

The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.


Related Discussions:- Orientation dependence - modeling and rendering

Painting and drawing, Painting and Drawing While we talk about graphic...

Painting and Drawing While we talk about graphics, we mean pictures can be either photographs or illustrations. If you want to acquire graphics into a Web page or multimedia r

Sutherland hodgman algorithm, Sutherland-Hodgman Algorithm Any polygon...

Sutherland-Hodgman Algorithm Any polygon of any type of arbitrary shape can be explained with the assist of some set of vertices connected with it. While we try to clip the po

#BLA, #BLA for slope greater and equal to 1

#BLA for slope greater and equal to 1

Principal vanishing point write respect to y-axis, Principal vanishing poin...

Principal vanishing point write respect to y-axis By the 2nd Row of the matrix as in Equation, the principal vanishing point w.r.t y-axis will as: (0, 5/√2, 0, 1/√2) in hom

Briefly describe jackson''s theorem, Question 1 What is Packet-switching n...

Question 1 What is Packet-switching network? Discuss its basic operation Question 2 Briefly describe Jackson's theorem Question 3 List and explain the two popular

Derive the common transformation of parallel projection, Derive the common ...

Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection

Polygon meshes - modeling and rendering, Polygon Meshes - Modeling and Rend...

Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr

Designing human Computer interface, I have an assignment to do & it''s due ...

I have an assignment to do & it''s due on Wednesday !

Exam, do you remember how you to work the computer graphics

do you remember how you to work the computer graphics

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd