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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
What do you mean by parabolic splines? For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic
what languge do computers speak
what are activities to be undertaken or executed and the expected output of each activity for a plan creation of a movie?
Painting and Drawing While we talk about graphics, we mean pictures can be either photographs or illustrations. If you want to acquire graphics into a Web page or multimedia r
Vecgen algorithm
computer animation Note : This is to be noticed that computer animation can also be produced by changing camera parameters as its position, orientation and focal length, as w
Explain the advantage and disadvantage of Raster CRT Advantages Allows solids, not just wireframes Leverages low-cost CRT technology (i.e., TVs) Bright, i.e.
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Object Space - approaches for visible surface determination The second approach as object-space that compares all objects directly along with each other inside the scene defin
Accessories : A Screen Grabber is a necessary accessory. Bitmap images are so common in multimedia, that it is important to have a tool for grabbing all or part of the screen disp
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