Orientation dependence - modeling and rendering, Computer Graphics

Assignment Help:

Orientation Dependence - Modeling and Rendering

The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.


Related Discussions:- Orientation dependence - modeling and rendering

Procedural animation - computer animation, Procedural Animation - Computer ...

Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a

Containment test - visible surface detection, Containment Test -  visible s...

Containment Test -  visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The

Use the outline method to plot font boundaries, 1. Use the outline method t...

1. Use the outline method to plot the following font boundaries (style should remain the same). Implement your method in C language.    ANswer: Here letter G is produced

Transformation for 3-d shearing, Transformation for 3-D Shearing 2-dim...

Transformation for 3-D Shearing 2-dimensional xy-shearing transformation, as explained in equation, can also be simply extended to 3-dimensional case. All coordinates are tran

Test for checking disjoint polygons by using of min-max test, Test For chec...

Test For checking Disjoint Polygons by using of Min-max Test Test 1: For checking disjoint polygons by using of Min-max test. Assume that you have two polygons as P1 and

Define b-spline curve, Define B-Spline curve?  A B-Spline curve is a se...

Define B-Spline curve?  A B-Spline curve is a set of piecewise (usually cubic) polynomial segments that pass close to a set of control points. Though the curve does not pass by

Phong shading or normal vector interpolation shading, Phong shading OR Norm...

Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon

Write a c code for generating concentric circles, Write a C code for genera...

Write a C code for generating concentric circles.  Put the circle function circleMidpoint()in a for loop  as follows: for( int radius = MinRadius; radius circleMidpoint(i

Explain difference between impact and non-impact printers, What is the diff...

What is the difference between impact and non-impact printers?  Impact printer press produced character faces against an inked ribbon on to the paper. A line printer and dot-ma

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd