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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Progressive Scan: Progressive or non-interlaced scanning is a process which displays, transmits or stores moving images wherein, the lines of all frame are drawn in order. It is i
normal vector
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
What is Computer Graphics. Computer graphics remains most existing and rapidly growing computer fields. Computer graphics may be explained as a pictorial representation or gra
Benefits of Computer Simulation The benefit of Simulation is: even for simply solvable linear systems: a uniform model execution technique can be utilized to resolve a large v
Image Space Approach -Approaches for visible surface determination The initial approach as image-space, determines that of n objects in the scene is visible at every pixel in
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
How character can generate
General Perspective transformation w.r.t. an arbitrary center of projection Suppose here that the COP is at C(a,b,c), as demonstrated in Figure. By Figure, the vectors CP
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
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