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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Potentially entering and leaving points - P E and P L The intersection point of the line and window might be classified either like potentially leaving or entering. Before g
Consequently some methods are utilized to handle this huge information and these methods are termed as animation process that are classified as: First Method: In this method,
Light Pen - input and output devices It is a pointing device. This has a light sensitive tip that is excited while the light is emitted and an illuminated point upon the disp
Parameterized Systems - Computer Animation Parameterized Systems is the systems which permit objects motion features to be given as part of the object descriptions. The adjus
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Character Generation You know that graphics displays often contain components which are text based. For example graph labels, annotations, descriptions on data flow diagrams,
What is character generation?
QUESTION 1. Describe and explain four features of Firewire. 2. Explain clearly what is sampling rate and how does it influences the quality of video produced. 4. In Adobe
Problem: a. Explain briefly six Ancillary Operations? b. When do ancillary operations take place? c. (i) What is flexography? (ii) Provide examples of finished produ
State whether the following statements are true or false. Give reasons/examples to justify your answer. a) Cavalier projection is a parallel projection. b) Angles are not
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