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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
1. Compare Bresenham line generation with Digital Differential Analyzer line generation. Ans. Bresenham line generation algorithm is better than Digital Differential Analyze
Assumptions for Polygon or Area Clipping Algorithm Assumption: The viewport and window are rectangular. So only, by identifying the maximum and the minimum coordinates t
Remote Sensing Packages: generally utilized software illustration is-" ERDAS" Characteristics: I.Best suitable for satellite imagery system. II. ERDAS uses geo-spatial in
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Advantages of Scan line Algorithm: This time and always we are working along with one-dimensional array as: x[0...x_max] for color not a 2D-array like in Z-buffer algorithm.
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interactive picture-construction techniques
As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a red
Applications For Computer Animation These days, animation influences approximately every aspect of life right from entertainment to education and to security and lots of more a
Multimedia Tool Features General to nearly all multimedia tool platforms are various features for encapsulating the content, presenting the data, acquiring user input and cont
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