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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
PCs or Personal Computers Really - Hardware for Animation these are really versatile machines that have been around for years. PCs are the favorite of many computer users, due
note on control points
Anti Aliasing - Modeling and Rendering It is a method for enhancing the realism of an image through eliminating the jagged edges from it. Such jagged edges or "jaggies", appe
Bezier Surfaces - Modeling and Rendering Two sets of Bezier curve can be utilized to design an object surface by identifying by an input mesh of control points. The Bézier su
Problem: (a) Distinguish between mono and stereo sound? (b) Calculate the size of a 5 minutes mono sound file of CD quality and with a 16 -bit rate. (c) With reference
Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis
(a) Voltage or Electro-Magnetic Field Tablet and Pointer: This has a grid of wires, embedded in the tablet surface along with various voltages or magnetic fields consequent to va
What is surface patch? A single surface element can be explained as the surface traced out as two parameters (u, v) take all possible values between 0 and 1 in a two-parameter
High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o
Assumption regarding to the Digital Differential Analyzer Algorithm The line generation by DDA is discussed merely for the first Quadrant, whether the line lies in the other q
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