Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Basic Tests - Producing Polygon Surface A few basic tests that must be performed before producing a polygon surface through any graphic package as: 1) All vertexes are list
differentiate between dda and bresenhams line algorithm
Objectives of Three dimensional transformations explain basic 3D transformations-translation, rotation, scaling, shear and reflections-applied to objects in space; ex
QUESTION a) Once a print job is accepted by the print service provider, it will be assigned a job number and this information will become part of a printed job ticket, which wi
3Dstudio - Softwares for computer animation 3DStudio is a 3-D computer graphics programmed. 3DStudio runs on personal computers. This is relatively simple to use. Several schoo
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
For orthographic parallel projection: glOrtho(left, right, bottom, top, near, far); glOrtho2D(left, right, bottom, top); Here left, right define the x-direction ex
Mathematical description of a Perspective Projection A perspective transformation is found by prescribing a center of projection and a viewing plane. Let here assume that P(x
Delta-Delta Arrangement and In-Line Arrangement There are two types of shadow masks available, delta-delta arrangement and in-line arrangement. The in-line arrangement refers t
what do you means by bresenham s him algorithm
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd