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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Flash - software to generate computer animations Flash: Learning Macro-Media's Flash can quite complicated, although you can do almost anything along with it. You can devel
MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an
Introduction of Viewing Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para
Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa
Question 1: (a)Using your awareness of typography and design, make a new logo manually for one of the following. The logo should compulsorily consist of the name and may or may
Merits -Phong shading or Normal Vector Interpolation Shading Hence by finding intensities at various points across the edge we determine the intensity that is varying across t
#drawing
2D Clipping Algorithms Clipping is an operation that eliminates invisible objects from the view window. To understand clipping, recall that when we take a snapshot of a scene,
Define transformation. Explain all basic transformation
Basic Approaches for Visible Surface Determination There are two basic approaches for visible-surface determination, as per if they deal along with their projected images or a
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