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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Liang Barsky line clipping algorithm : The algorithm uses parametric form of the line segment. Four inequalities are created using the parametric form of the line segments. Th
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side-effect of scan-conversion
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What is uniform rational splines
To find out average unit normal vector at each polygon vertex At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging
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