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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Example 1: Draw line segment from point (2, 4) to (9, 9) by using Digital Differential Analyzer algorithm. Solution: We know usual equation of line is specified via y = mx
what do you mean by retracing? Define horizontal as well as Vertical retracing?
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Working of vecgen algorithm with diagram
Presentation Graphics The instant you are going to represent yourself or your product or company or research paper and so on. Only standing and speaking is fairly ineffective.
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what type of animation is produced by the line y=mx+c?
Write about area subdivision method
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