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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
?What is Computer Resolution?
What are the advantages of laser printer High speed, precision and economy. Quality printers. .Cheap to handle Lasts for longer time.
Disadvantages of CAD - Risk of deskilling - High training costs to use packages - Can move work overseas One CAD operator can do work of 5 manual draftsmen
Projections - Viewing Transformation Specified 3-D object in a space, Projection can be explained as a mapping of 3-D object into 2-D viewing screen. Now, 2-D screen is termed
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
State the purpose of scan conversion , along with the side effects
An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) . What will be the resulting rotation matrix? Solution: The axis is parallel to y axis
For this assignment, you will add to the drawing program new features that are similar to features that you already have. Apply object-oriented design concepts such as inheritance
Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh
Determine the transformation matrix for the reflection, Computer Graphics
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