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The term Operating System (OS) is often misused. It is common, for example, for people to speak of an OS when they are in fact referring to an OS and to a set of additional applications (e.g. on Windows, Notepad, Windows Explorer, etc). The traditional view of the area, however, de?nes an OS in a different way. The OS can be seen as the layer and interface that stands between the user-level applications and the hardware. Its main goal is to hide the complexity of the hardware from the applications. The important concept here is abstraction: an OS abstracts architectural details, giving programs the illusion of existing in a "homogeneous" environment. The OS effectively makes programs believe that they live in a reliable machine with large amounts of memory, a dedicated processor, and so on. It is also the OS's function to manage the computer's resources (e.g. the OS decides which process to runs when, for how long, etc).
Q. What resources are utilized when a thread is created? How do they vary from those used when a process is created? Answer: For the reason that a thread is smaller than a pr
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Placement algorithms :calculate where in available real-memory to execute a program. Common functions are next-fit, first-fit, and best-fit. Replacement algorithms :are
List two types of system directories A) Device directory:- Describing physical properties of files. B) File directory :- Giving logical properties of the files.
define monolathic structure
Q. Dynamically loadable kernel modules give elasticity when drivers are added to a system however do they have disadvantages too? Under what situations would a kernel be compiled
Question: (a) Briefly discuss and describe the possible RMI invocation semantics. (b) (i) What is data marshaling? (ii) Explain the role of a remote object reference dur
Q. What is the occupation of the object manager? Answer: Substance present a generic set of kernel mode interfaces to user mode programs. Objects are influenced by the execut
Explain Wait for Graph a. Use a resource allocation graph to derive a wait-for graph. b. Wait-for graph acquired by making an edge from p 1 to p 2 iff p 1 is waiting for
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