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QUESTION
A trainee designer, Susan, joins your place of work. During a workshop, you are asked to present on printing procedures and agencies in Mauritius. Susan asks you what the criteria for choosing printing processes are.
Assuming that offset and digital printings are the latest and most frequently used printing processes,
(a) Explain thoroughly what are offset lithography and Digital printing processes.
(b) Provide two reasons for choosing
Projections - Viewing Transformation Specified 3-D object in a space, Projection can be explained as a mapping of 3-D object into 2-D viewing screen. Now, 2-D screen is termed
Objects - polygon rendering and ray tracing methods Objects could be any state of material as solid, liquid. Gas and plasma. Though ray tracers can merely assist objects whic
JAS: The JAS file formats were implemented to form the smallest possible picture files for 24bits per pixel image and 8 bit per pixel gray scaled pictures. This uses a discrete co
Geometric tables - Polygon Tables 1) Vertex table: Keep vertices' coordinates values in the object. 2) Edge table: Keep pointers back in to the vertex table for identif
Persistence: How long they continue to emit light (that is, have excited electrons returning to the ground state) after the CRT beam is removed. Persistence is defined as the ti
Enumerate the use of Data goggles- Virtual Reality Data goggles/helmets - These use optical systems and display screens which send 3D images to the eyes. Motion sensors mea
Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout
Frame animation non- interactive animation rectangular shape (Cartoon movies) It is an "internal" animation method, which is, it is animation within a rectangular frame. This i
Write a program that allows interactive manipulation of the position and orientation of a camera. Draw a teapot at the global origin 0,0,0. You can find a shaded teapot model and
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