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Objects - polygon rendering and ray tracing methods
Objects could be any state of material as solid, liquid. Gas and plasma. Though ray tracers can merely assist objects which can have mathematical description as cube, spheres, cylinders, planes and cones different combinations of these basic objects assist in creating more complex objects. It is significant to note that all objects have several kind of texture, that includes the color of the object, and also any bumpiness, design or shininess such designer of the image may need to use. Conversely, to simplify the discussion of how ray tracing works, we will identify color to be the only texture represent on the objects which will be illustrated.
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
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Combined consequence of ambient and diffused reflection At this time the resulting intensity I will be the total sum of the intensities in case 8.3.2 and 8.3.3 we find that:
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how to make area subdivision method
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