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Objectives-Multimedia
After going through this section, you should be capable to:
Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin
Polygon Clipping - Raster Graphics and Clipping After considerate the idea of line clipping and its algorithms, we can currently extend the idea of line clipping to polygon cl
Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between
Raster Scan Display Device - types of refresh monitors Now day screen display is also based on Cathode ray Tube technology, except that in place of displaying the picture tra
Vecgen algorithm
What is start bust method?
differece between circle and eclipse
Importance of Multimedia: Multimedia will help in spreading the information age to millions of teachers/learners. Today Multimedia educational computing is fastest raising markets
Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
General Perspective transformation w.r.t. an arbitrary center of projection Suppose here that the COP is at C(a,b,c), as demonstrated in Figure. By Figure, the vectors CP
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