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Object Space - approaches for visible surface determination
The second approach as object-space that compares all objects directly along with each other inside the scene definition and removes those objects or portion of objects which are not visible. In terms of pseudo-code, we comprise:
for (each object in the world)
{
determine those parts of the object whose view is unobstructed (not blocked)
by other
parts of it or any other object;
draw those parts in the appropriate color;
}
This approach compares all of the n objects to itself and to another objects, and discarding unseen portions. Hence, the computational effort is proportional to n2.
What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example. OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of p
Multimedia Applications: The term itself clarifies; this is a combination of various Medias of communication as text, graphic, audio and so on. Currently this field of multimedia i
Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0
Traditional Animation techniques as: 1) Key Frames 2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]
what languge do computers speak
Suggest a method to draw an object as in figure using four Bézier curves of suitable degree Answer: Employ four quartic Bézier curves with the endpoint of one as the initial poi
Similarly we can control the intensity of colours We contain more bit planes for all colour say three bit planes for R, 3 for G and 3 for B here all bit plane of size mxn, hen
how you doing the graphic?
Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co
how to cut
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