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Object Space - approaches for visible surface determination
The second approach as object-space that compares all objects directly along with each other inside the scene definition and removes those objects or portion of objects which are not visible. In terms of pseudo-code, we comprise:
for (each object in the world)
{
determine those parts of the object whose view is unobstructed (not blocked)
by other
parts of it or any other object;
draw those parts in the appropriate color;
}
This approach compares all of the n objects to itself and to another objects, and discarding unseen portions. Hence, the computational effort is proportional to n2.
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what is graphical notation
The subsequent are also considered graphics applications as: • Paint Programs: Permit you to create rough freehand drawings. The images are saved as bit maps and can simply be
codes
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Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
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