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Object Space - approaches for visible surface determination
The second approach as object-space that compares all objects directly along with each other inside the scene definition and removes those objects or portion of objects which are not visible. In terms of pseudo-code, we comprise:
for (each object in the world)
{
determine those parts of the object whose view is unobstructed (not blocked)
by other
parts of it or any other object;
draw those parts in the appropriate color;
}
This approach compares all of the n objects to itself and to another objects, and discarding unseen portions. Hence, the computational effort is proportional to n2.
Problem: (a) What is meant by ‘Time - Stretching ‘in relation to a sound data file? (b) Calculate the size of a 5 minutes mono sound file of CD quality and with a 16 -bit
Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as
basic video controller operations
want the source code of this titlted program
Question 1: (a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA. (b) List clearly the steps in
How avar values generate to get realistic movement There are numerous ways of generating avar values to get realistic movement. One way is to use markers on a real person (or w
Ask questionkms eey frame syst #Minimum 100 words accepted#
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What is orthographic oblique projection? When the direction of the projection is not normal (not perpendicular) to the view plane then the projection is called as oblique proj
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