Object space - approaches for visible surface determination, Computer Graphics

Assignment Help:

Object Space - approaches for visible surface determination

The second approach as object-space that compares all objects directly along with each other inside the scene definition and removes those objects or portion of objects which are not visible. In terms of pseudo-code, we comprise:

    for (each object in the world) 

        {

            determine those parts of the object whose view is unobstructed (not blocked)

by other

             parts of it or any other object;

             draw those parts in the appropriate color;

         }

This approach compares all of the n objects to itself and to another objects, and discarding unseen portions. Hence, the computational effort is proportional to n2.


Related Discussions:- Object space - approaches for visible surface determination

Categories of reflection - ray tracing methods , Categories of Reflection -...

Categories of Reflection - Ray Tracing Methods In order to achieve realism, such phenomenon of reflection, which occurs because of interaction of light and surface, is require

Panning and zooning, what is zooming and panning in computer graph please e...

what is zooming and panning in computer graph please explan??

Hue and saturation, Hue and Saturation: A light source produced by a sun o...

Hue and Saturation: A light source produced by a sun or electric bulb emits all frequencies within the visible range to give white light. When this light is incident upon an objec

B splines, What is uniform rational splines

What is uniform rational splines

Buffer areas required for z-buffer algorithm, Buffer Areas Required For Z-B...

Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa

Computer arthcther, How many 128 x 8 RAM chips are needed to provide a memo...

How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?

Graphics programming, Explain rubber-band interactive picture technique

Explain rubber-band interactive picture technique

BINARY, WHAT THAT S MEANS 0001

WHAT THAT S MEANS 0001

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd