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Object Space - approaches for visible surface determination
The second approach as object-space that compares all objects directly along with each other inside the scene definition and removes those objects or portion of objects which are not visible. In terms of pseudo-code, we comprise:
for (each object in the world)
{
determine those parts of the object whose view is unobstructed (not blocked)
by other
parts of it or any other object;
draw those parts in the appropriate color;
}
This approach compares all of the n objects to itself and to another objects, and discarding unseen portions. Hence, the computational effort is proportional to n2.
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what are the steps involved in 3D transformation
Polygon -Rendering Methods Now we will see the application of an illumination model to execute the rendering of standard graphics objects that are formed along with polygonal
pagemaker is a image editor
Phong Specular Reflection Model or Specular Reflection This model of local illumination is frequently termed as the Phong specular reflection model. Here we discuss the matter
Objectives of Curves and surfaces - modeling and rendering After going through the section, you should be capable to: Implement the methods utilized to represent a pol
how it make ?
Describe briefly Sutherland Cohen line clipping algorithm. OR Describe Cohen Sutherland line clipping algorithm. Cohen Sutherland line clipping algorithm In this algorith
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