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Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are passed amongst these objects, ordering them to do things as per to the properties or modifiers allocated to them. In this manner, for illustration, Jack may be programmed to wash dishes every Friday evening and does thus when he finds the message from his wife. Objects classically take care of themselves. Send them a message and they perform their thing without external programming and procedures. Object-oriented tools are particularly helpful for games, which contain many components with many "personality".
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
Explain working of CRT
1. Design a bitmap for the English vowels A, E, I, O, U for two different sizes and then implement the bitmaps to plot these vowels on the display. Keep in mind that baseline of al
Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedi
Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout
types of character generation techniques
what is mean by scan code
QUESTION (a) In Automatic Contrast Adjustment briefly explain how to stretch an image to its full intensity (b) Write down a mathematical function of a Modified Automatic Con
Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu
Polygon or Area Clipping Algorithm - Sutherland-Hodgman Algorithm There are different algorithms as Liang-Barsky, Line clipping, Weiler-Atherton Polygon Clipping,
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