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Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are passed amongst these objects, ordering them to do things as per to the properties or modifiers allocated to them. In this manner, for illustration, Jack may be programmed to wash dishes every Friday evening and does thus when he finds the message from his wife. Objects classically take care of themselves. Send them a message and they perform their thing without external programming and procedures. Object-oriented tools are particularly helpful for games, which contain many components with many "personality".
Automatic Data Capture There are numerous techniques available to collect data automatically without the need for manual entry. Manual entry is slower, more costly (need to emp
WHAT IS PAINTERS ALGORITHM?
What do you mean by Perspective projection? Perspective projection is one in which the lines of projection are not parallel. Instead, they all converge at a single point known
Use of Interactive Multimedia in Education Virtual reality, where 3-D experimental training can simulate real situations. Computer simulations of things too expensive,
After going through this section, you should be capable to: know the meaning of Visible-surface detection; distinguish among image-space and object-space approach for vi
What are the important properties of Bezier Curve? It requires only four control points It always passes by the first and last control points The curve lies enti
Bresenham Line Generation Algorithm for Positive Slope (BLD algorithm for positive slope (0 - If slope is negative then utilize reflection transformation to transform the
File Formats that are used for Bitmap Data Bitmap data can be saved in a wide variety of file formats are: • BMP: restricted file format that is not appropriate for use in
QUESTION 1 (a) Write a run method in Image J environment for the following cases Contrast and Brightness Histogram Generation Histogram Equalisation (b)
what are the steps involved in 3D transformation
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