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Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are passed amongst these objects, ordering them to do things as per to the properties or modifiers allocated to them. In this manner, for illustration, Jack may be programmed to wash dishes every Friday evening and does thus when he finds the message from his wife. Objects classically take care of themselves. Send them a message and they perform their thing without external programming and procedures. Object-oriented tools are particularly helpful for games, which contain many components with many "personality".
What is an axonometric orthographic projection and cabinet projection? The orthographic projection can show more than one face of an object. Such an orthographic projection i
Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a
Differentiate among interpolation spline and approximation spline? When the spline curve passes by all the control points then it is known as interpolate. When the curve is
What do you mean by emissive and non-emissive displays? The emissive display changes electrical energy into light energy. The plasma panels, thin film electro-luminescent disp
Rotation - 2-d and 3-d transformations Given a 2-D point P(x,y), that we want to rotate, along with respect to an arbitrary point A(h,k). Suppose P'(x'y') be the effect of ant
Problem: (a) List four components of ‘Multimedia'. (b) Write short notes on the following: (i) itunes (ii) ipods (c) Some Multimedia development teams can have an
How to implement z-buffer algorithm using C programming
1. By using Digital Differential Analyzer algorithm draw line segments from point (1,1) to (9,7). Ans. We see that the usual equation of the line is specified by: y = mx+c
Composite Transformations - 2-d and 3-d Transformations We can build complicated transformations as rotation regarding to an arbitrary point, mirror reflection about a line, a
Plane Equation - Curves and Surfaces Plane is a polygonal surface that bisects its environment in two halves. One is termed to as forward and another as backward half of som
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