Negative accelerations - computer animation, Computer Graphics

Assignment Help:

Negative Accelerations - computer animation

In order to incorporate decreasing speed in an animation the time spacing between the frames must decrease, thus there exists lesser change in the position like the object moves. Generally, the trigonometric function utilized to have increased interval size the function is Sin Θ, 0<Θ<Π/2.

For n in-betweens, the time for the Jth  in-between would be computed as:

TJ = Ta + ΔT [Sin( J (Π /2)( N + 1))]

Here J = 1, 2, 3,......N

52_Negative Accelerations - computer animation 1.png

As in above Figure, the spacing among frames is reducing then the situation changes from fast motion to slow motion that is reducing acceleration or deceleration. Here we study the trigonometric function utilized to achieve this negative acceleration, that is:

Y=SinΘ in the interval of 0<Θ<Π/2

 At Θ = 0   ;

 Y = Sin(Θ = 0) = 0

 At Θ = Π /2   ;

 Y = Sin(Θ = Π/ 2) = 1

 Currently, dividing the Θ range in to N+ 1 part and plotting the graph Y Vs Θ we will find a sine curve as demonstrated below:

458_Negative Accelerations - computer animation 2.png


Related Discussions:- Negative accelerations - computer animation

Unrepresentative vertex normals - modeling and rendering, Unrepresentative ...

Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex

Polygon representation methods - boundary representations, Polygon represen...

Polygon representation methods - Boundary representations Boundary representations: now the 3-D object is shown as a set of surfaces which separate the object interior from

Design and label the pattern of the folding carton, Question : You have...

Question : You have been approached to design a ‘tuck top auto-lock bottom' carton package for a high-end cosmetic jar under the brand name ‘Beauty One'. Your client asked you

Cohen sutherland, explain cohen sutherland line clipping algorithm

explain cohen sutherland line clipping algorithm

Handling mouse input, When you set up your project, create the class as an ...

When you set up your project, create the class as an "ACM Graphics Program", rather than a plain class. This will perform the necessary preparations for you to use mouse input in y

What do you mean by perspective projection, What do you mean by Perspective...

What do you mean by Perspective projection?  Perspective projection is one in which the lines of projection are not parallel. Instead, they all converge at a single point known

Introduction of polygon rendering and ray tracing method, Introduction of P...

Introduction of Polygon Rendering and Ray Tracing Method Different type of sources of light and the reflections generated by the object in exposure of these sources. As an obje

Write a c program to create a window of specified size, Write a C program t...

Write a C program to create a window of specified size and position and draw the following objects with dimensions of your choice, to fit within the window.   (a) A point  (b) A

Curves and surfaces - modeling and rendering, Curves and Surfaces - Model...

Curves and Surfaces - Modeling   and Rendering We have studied the method of drawing curves in diverse coordinate systems. Also we got the concept that it is the revolution of

Three dimensional display methods - 2d clipping algorithms, Three dimension...

Three dimensional display methods: Among the simplest three dimensional surface representations are the polygonal surfaces.  A polygonal surface is described by vertices

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd