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NAME :
Logical Name of a Module: The NAME directive which is used to assign a name to an assembly language program module. The modulecan now be mention to by its declared name. The names, if chosen to be suggestive, may be point out the functions of the different modules and hence can help in the documentation.
OFFSET : Offset of a Label:
When the assembler comes across the OFFSET operator with a label, firstly it computes the 16-bit displacement (it is also called as offset interchangeably) of the specific label, and replaces the 'OFFSET LABEL' string by the computed displacement. This operator is used with, strings, arrays, labels and procedures to decide their offsets in their default segments. The segment may be decided by another operator of same type, which is, SEG. Its most general use is in the case of the indirect, indexed, based indexed or other addressing techniques of similar types, used to indirectly refers to the memory. The instance of this operator is as follows:
Example :
CODE SEGMENT
MOV SI, OFFSET LIST
CODE ENDS
DATA SEGMENT
LIST DB IOH DATA ENDS
move a byte string ,16 bytes long from the offset 0200H to 0300H in the segment 7000H..
Can any one assist me with this program. I am not efficient with assembly language and I need assistance badly. I am not asking anyone to do my work I just need help step by step
A good starting point for your program is the toupper.asm program shown in class. It already queries the user for input and sets up a loop that looks at each character of the input
hey ,, I need to know how to let a symbol moves with mouse ??
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Control Transfer or Branching Instruction Control transfer instructions transfer the flow of execution of the program to a new address specified in the instruction indirectly o
TEST : Logical Compare Instruction: The TEST instruction performs bit by bit logical AND operation on the 2 operands. Each bit of the result is then set to value I, if the equival
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