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Education courses, skills, and knowledge are sometimes taught of context because of lack of application of real time examples. To resolve this, educators are using multimedia to bring into their classrooms real-world examples to provide in-context framework important for learning. Multimedia and tools such as the Internet give Faculty instant access to millions of resources.
Examples
- Animation, Plug-in,VRML (3D)
- Latest and greatest regarding the world we live in
- mpeg
- Multimedia education software, "Talking Teacher
- Answers to questions via e-mail
- Several topics explained along with complete class notes
- Easy to understand science, Good presentation
- Good multimedia - RealAudio, Chat
What is resolution? Ans. The maximum number of points that can be shown without an overlap on a CRT is known as resolution.
MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu
Draw and explain the diagram of a Raster scan system with a display processor. Explain each unit of the diagram.
Well you might surprise to what a convex window? In common, on the basis of the shapes the windows are categorized into two classes: i) A Convex shaped windows: Windows of a s
Scan Line Algorithm A scan line algorithm determines the overlap intervals of the polygon with each scan line to obtain interior points of the polygon for assigning those point
Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect
Multimedia: it is the use of different media to present a specific subject. This representation itself is a multimedia presentation implies; it brings together text and graphics.
Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics: a
You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your
To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1
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