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Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedia made probable innovative and interactive games which greatly improved the learning experience. Games could come alive along with sounds and animated graphics. These applications attracted still those to computers, who otherwise would never have utilized them for other application.
Entertainment and games products may be accessed upon standard computer workstations via networks or CDs or on special reason Game machines which connect to television monitors for display. These functions are quiet complicated and challenging for the users.
These products rely on fairly easy navigational controls to allow the user to participate. Joystick and track ball are frequently used for moving objects, flying aircrafts or pointing guns while mouse buttons and keystrokes are utilized to trigger events like firing guns or missiles.
Multimedia dependant entertainment and game products based on the use of graphics, audio, video and animation to enhance their operation. A game may consist of computer graphics taking the user on a hunt on a deserted island for hidden princess or treasures. Audio is utilized for sound effects while video and animation are utilized for particular effects.
These types of products also offer multi-player features wherein competition is managed among two or more players.
Question: (a) Describe the term ‘Multimedia'. (b) Briefly describe two main reasons to use ‘Compression' in Multimedia. (c) All Multimedia development teams could have
Entertainment - Applications For Computer Animation Advertising, Games, Film, Video, Television, Multimedia are various of the entertainment fields wherein computer animation h
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morgen wants to sign up for an account on doggobook, the world''s thrid - best social network for dog enthusiasts. she enters her email address and a password into the sign-up form
Assume here are three polygon surfaces P,Q, R along with vertices specified by as: P: P1(1,1,1), P2(4,5,2), P3(5,2,5) And as Q: Q1(2,2,0.5), Q2(3,3,1.75), Q3(6,1,0.5) R: R1(0.5,
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how to develop bresenham''s line drawing algorithm?
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Q. What are Bezier cubic curves? Derive their properties. OR What are Bezier cubic curves? Derive these properties. Also show that the sum of the blending functions is identical
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