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Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedia made probable innovative and interactive games which greatly improved the learning experience. Games could come alive along with sounds and animated graphics. These applications attracted still those to computers, who otherwise would never have utilized them for other application.
Entertainment and games products may be accessed upon standard computer workstations via networks or CDs or on special reason Game machines which connect to television monitors for display. These functions are quiet complicated and challenging for the users.
These products rely on fairly easy navigational controls to allow the user to participate. Joystick and track ball are frequently used for moving objects, flying aircrafts or pointing guns while mouse buttons and keystrokes are utilized to trigger events like firing guns or missiles.
Multimedia dependant entertainment and game products based on the use of graphics, audio, video and animation to enhance their operation. A game may consist of computer graphics taking the user on a hunt on a deserted island for hidden princess or treasures. Audio is utilized for sound effects while video and animation are utilized for particular effects.
These types of products also offer multi-player features wherein competition is managed among two or more players.
Accessories : A Screen Grabber is a necessary accessory. Bitmap images are so common in multimedia, that it is important to have a tool for grabbing all or part of the screen disp
Remark for the Bresenham Line Generation Algorithm Remark: The algorithm will be properly the same if we suppose | m | Algorithm | m | (a) Input two line endi
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Linearly interpolate - Modeling and Rendering I 4 = I 1 + t (I 2 - I 1 ); here t = (|y 1 - y 2 |)/(|y 1 - y 2 |) I D = I A + t (I B - I A ); here t = (|AD|)/(|AB|)
short note on shading
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