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MULTICASTING:
The answer to above problem is multicasting. It is the normal form of broadcasting. It acts like broadcasting however it does not broadcast frames automatically to the CPU.
The interface hardware is programmed in advance to receive some frames that have multicast address as the destination address. If an application needs to receive some frames then it program the interface hardware to receive an additional set of addresses.
The interface hardware frame then starts accepting three kinds of frames:
MULTICAST ADDRESSING:
We take an example of computers executing an audio program. We see that they may accept audio frames if the interface are programmed to received them and the other devices that are not running that audio programs will not waste sources
PROBLEM WITH BROADCASTING: There are some issues with the broadcast. For each broadcast frame on the network every computer uses computational sources and places the data into
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Hardware difficulty It refers to the price of hardware logic like connectors, wires, switches, arbiter etc. that are required for execution of interconnection network.
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