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MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolutions and along with some less loss of detail over MPEG-1. Though, the file sizes are 3 to 4 times larger than MPEG-1.
A DVD can include many hours of MPEG-2 video, although the cost of the DVD writer is even high. MPEG-2 on a CD is probable, by using a format termed as that SVCD but which can only contain around 20 minutes of video.
Types of Authoring Tools Authoring tools are grouped depends on metaphor used for sequencing or organizing multimedia components and events as: Page or Card Based Tools
Determine the advantages of raster-scan systems (i) Rasterisation is now performed faster since a special purpose processor is used. (ii) The CPU is not slowed down by the
Principle Vanishing point - Perspective Projections Assume that line 1 and l2 be two straight lines parallel to each other that are also parallel to x-axis. If the projection
Liang Barsky line clipping algorithm : The algorithm uses parametric form of the line segment. Four inequalities are created using the parametric form of the line segments. Th
1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0 Ans. For the generation of lines along with negative slopes as:
1. For the polygon shown in Figure on the next page, how many times will the vertex V 1 appear in the set of intersection points for the scan line passing through that point? How
Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this
Architecture: One of the purposes for the development of virtual reality (that is in fact a form of computer animation) was which it was going to be very helpful to architects. He
Linearly interpolate - Modeling and Rendering I 4 = I 1 + t (I 2 - I 1 ); here t = (|y 1 - y 2 |)/(|y 1 - y 2 |) I D = I A + t (I B - I A ); here t = (|AD|)/(|AB|)
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
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