Mpeg-1, Computer Graphics

Assignment Help:

MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 and a constant bit stream of about one megabit per second, a rate well inside that of any CD player. MPEG-1 at this size consumes about 10 megabytes for all minute of video, hence a classical CD can hold about 1 hour of video.

MPEG-1 is roughly equal to VHS in quality, though one might not think hence, when one watches the video on a computer. Video CDs or VCDs utilize the MPEG-1 format and look good while viewed on a television.

 


Related Discussions:- Mpeg-1

Reflection and shear - output primitives, Reflection and Shear There ar...

Reflection and Shear There are a few important transformations which are not primitive in the sense that they can be expressed as compositions of translation, rotation and scal

Crt, working of crt

working of crt

Computations with phong shading, Computations with Phong Shading Compu...

Computations with Phong Shading Computations involved along with Phong Shading:  i)   Find out average unit normal vector at each polygon vertex. ii)   Linearly interpol

Implement the boundary fill and flood fill algorithm, 1. Implement the boun...

1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as  i)  A Circle ii)  A sel

web design and editing, Web Design and Editing To edit and make a webs...

Web Design and Editing To edit and make a website, the big three softwares are use: 1)   DreamWeaver (MacroMedia) 2)   Frontpage (MicroSoft) 3)   Go Live (Adobe) 4)

Algorithms for filled-area primitives, Algorithms for filled-area primitive...

Algorithms for filled-area primitives These algorithms are classified into two categories (i)  Scan line algorithms (ii) Seed fill algorithms.

Exemplify bresenham line generation algorithm by digitizing, Example: Exem...

Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m =    (y2 - y1)/( x2 - x1)  =

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd