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Modelling and Rendering a surface
Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface which is made up of polygons. Main reason for converting a surface to a polygonal surface is to simplify representation for speeding up the surface rendering. This is possible as all the polygons are described by linear equations.
Output Primitives and Geometric Transformations You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting
Question 1: (a)Using your awareness of typography and design, make a new logo manually for one of the following. The logo should compulsorily consist of the name and may or may
Horizontal Retrace - Hardware Primitives Horizontal retrace refers to the time an electron beam takes to traverse a scan line.Vertical retrace means the time taken by the elect
What is Resolution, how to adjust it. Resolution: The maximum number of points that can be displayed without overlap on a CRT is referred to as the resolution . A more prec
3-D Transformation The capability to represent or display a three-dimensional object is basically to the knowing of the shape of that object. Moreover, the capability to rotat
What do you mean by scan conversion? A main task of the display processor is digitizing a picture definition given in an application program into a set of pixel-intensity valu
what is the working procedure of CRT with diagram
Remark for Perspective projection - Transformation A Perspective projection can have at most three Principle Vanishing points and at any rate one Principle vanishing point. To
Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and
State the technology used in LCD Some passive matrix (Pixels are illuminated in scanline order like a raster display but the lack of phospherescence causes flicker) LCDs have
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