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Military: In order to enter the military, one has to go by various training. Depending upon whether you want to be in the army, navy or the marines, you may be working along with equipment worth hundreds of thousands or even millions of dollars. The military needs to be sure you identify, how to use this equipment before they in fact let you use it. Training in simulators in place of on the battleground is proving to be a much safer and cheaper approach. Here we take the air force, for illustration: one has to learn how to fly a fighter jet.
Using computer animations in flight simulation is a very helpful tool. By using animation a programmer can replicate real time flying. Through creating a camera showing the view by the cockpit window, a pilot could fly by either virtual worlds or real animated places along with all the natural disasters and difficulties which could happen, if flying a real plane.
In this virtual world, the pilot would witness the common distractions that a real pilot would, for illustration: transport buses drive along the runway, and other planes take off and land. The programmer can place any kind of weather condition or scenario in the animation.
Write a C-code that plots an object on the window and on the user's click of mouse on the window, the object starts rotating continuously until the user presses the mouse again.
For this assignment, you will program a game called Pig. Pig is a two-player game where players compete to be the first to reach (or surpass) 100 points. Pig usually involves playe
explain constraints
Containment Test - visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The
Question: List five different areas of applications of computer graphics Answer: Five major areas of applications of computer graphics are: i) Study of molecular structures.
Question: (a) Differentiate between lossy and lossless compression. (b) State the uses of the two compression standards MPEG-1 and MPEG-2. (c) State three areas where
explain text attributes?
What is uniform rational splines
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
Algorithms for filled-area primitives These algorithms are classified into two categories (i) Scan line algorithms (ii) Seed fill algorithms.
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