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Military: In order to enter the military, one has to go by various training. Depending upon whether you want to be in the army, navy or the marines, you may be working along with equipment worth hundreds of thousands or even millions of dollars. The military needs to be sure you identify, how to use this equipment before they in fact let you use it. Training in simulators in place of on the battleground is proving to be a much safer and cheaper approach. Here we take the air force, for illustration: one has to learn how to fly a fighter jet.
Using computer animations in flight simulation is a very helpful tool. By using animation a programmer can replicate real time flying. Through creating a camera showing the view by the cockpit window, a pilot could fly by either virtual worlds or real animated places along with all the natural disasters and difficulties which could happen, if flying a real plane.
In this virtual world, the pilot would witness the common distractions that a real pilot would, for illustration: transport buses drive along the runway, and other planes take off and land. The programmer can place any kind of weather condition or scenario in the animation.
write digital differntial analyzers(DDA) Algorithm
Digital audio technologies DAB (Digital Audio Broadcasting) Digital Audio Tape (DAT) DVD DVD-A Digital audio player Compact disc (CD) Minidisc (obsolete
Question: a) Datagram packet delivery and Virtual circuit packet delivery are two approaches to the delivery of packets by the network layer. Explain. b) What is the meaning
QUESTION (a) What is the difference between kerning and tracking? (b) What is the advantage of creating colours in the Swatches panel instead of the Colour panel? (c) Wha
Q. Give the difference between interpolation spleen and approximation spine. Also mention the geometric and parametric continuity conditions in these curves. Ans. A spleen s
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
Projections When all display devices are 2D, you need to devise methods that give a realistic view of a 3D scene onto 2D display. With more and more devices coming in the marke
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive. Recall that GL_QUAD is specified by four vertices. An image, or a texture,
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