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Explain Bresenham s circle drawing algorithm, OR Explain midpoint circle algorithm for scan converting a circle.
Midpoint Circle Algorithm 1. Input radius r and circle center (x c , y c) , and obtain the first point on the circumference of a circle centered on the origin as (x0, y0,) = (0, r) 2. Calculate the initial value of the decision parameter as p0 = 5/4-r 3. At each x k position, starting at k = 0, perform the following test: If p k <0 , the next point along the circle centered on (0,0) is (x k+1,y k) and p k+1 = p k + 2x k+1 + 1 Otherwise, the next point the circle is ( x k + 1, y k -1) and p k+1 = p k+ 2x k+1 + 1 -2 y k where 2x k+1 = 2xk +2 and 2yk+1 = 2y k -2. 4. Determine symmetry points in the other seven octants. 5. Move each calculated pixel position (x, y) onto the circular path centered on (x c,y c) and plot the coordinate values: x = x +x c, y = y + y c 6. Repeat steps 3 through 5 until x > y
basic video controller operations
Need for Video Compression: T he high bit rates that result from the various types of digital video make their transmission through their intended channels very difficult. Eve
what are the methods for character generation
What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example. OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of p
Types of Bitmap Images Bitmap images can include any number of colours but we distinguish among four main categories as: 1) Line-art: These are images that include
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Question 1 Describe the process of formation of image in human eye Structure of the Human Eye Image formation in the Eye Brightness Adaptation and Discrimination
List out the various Text clipping? All-or-none string clipping -if all of the string is inside a clip window, keep it or else discards. All-or-none character clipping - disca
Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin
what the types of character generation
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