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Explain Bresenham s circle drawing algorithm, OR Explain midpoint circle algorithm for scan converting a circle.
Midpoint Circle Algorithm 1. Input radius r and circle center (x c , y c) , and obtain the first point on the circumference of a circle centered on the origin as (x0, y0,) = (0, r) 2. Calculate the initial value of the decision parameter as p0 = 5/4-r 3. At each x k position, starting at k = 0, perform the following test: If p k <0 , the next point along the circle centered on (0,0) is (x k+1,y k) and p k+1 = p k + 2x k+1 + 1 Otherwise, the next point the circle is ( x k + 1, y k -1) and p k+1 = p k+ 2x k+1 + 1 -2 y k where 2x k+1 = 2xk +2 and 2yk+1 = 2y k -2. 4. Determine symmetry points in the other seven octants. 5. Move each calculated pixel position (x, y) onto the circular path centered on (x c,y c) and plot the coordinate values: x = x +x c, y = y + y c 6. Repeat steps 3 through 5 until x > y
1. What do you understood by the term graphic primitives? Ans. Graphic primitives are the basic graphic objects that can be united in any number and method to produce a new i
Explain the term- Control Traffic lights (controlling the sequence of lights to maintain optimum traffic flow), chemical and nuclear plants (opening and closing valves, safety
when dda algorithm is more efficient than bresenhem line drawing algorithm
Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).
Adobe Premiere - Softwares for computer animation It just like the name as is generated by Adobe. This is a tool used to composite digitized video, stills and applies a variet
Important Notes for Negative Accelerations Note : Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce ne
Refresh Rate: refreshing on raster - scan displays is carried out at the rate of 60 to 80 frames per second, although some system are designed for higher refresh rates. Sometimes,
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
2-dimensional xy-shearing transformation, as explained in equation (19), can also be simply extended to 3-dimensional case. All coordinates are translated as a function of displace
normal vector
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