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Explain Bresenham s circle drawing algorithm, OR Explain midpoint circle algorithm for scan converting a circle.
Midpoint Circle Algorithm 1. Input radius r and circle center (x c , y c) , and obtain the first point on the circumference of a circle centered on the origin as (x0, y0,) = (0, r) 2. Calculate the initial value of the decision parameter as p0 = 5/4-r 3. At each x k position, starting at k = 0, perform the following test: If p k <0 , the next point along the circle centered on (0,0) is (x k+1,y k) and p k+1 = p k + 2x k+1 + 1 Otherwise, the next point the circle is ( x k + 1, y k -1) and p k+1 = p k+ 2x k+1 + 1 -2 y k where 2x k+1 = 2xk +2 and 2yk+1 = 2y k -2. 4. Determine symmetry points in the other seven octants. 5. Move each calculated pixel position (x, y) onto the circular path centered on (x c,y c) and plot the coordinate values: x = x +x c, y = y + y c 6. Repeat steps 3 through 5 until x > y
What you mean by parallel projection? Parallel projection is one in which z coordinates is discarded and parallel lines from every vertex on the object are extended unless the
Explain the different input modes used in interactive computer graphics.
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive. Recall that GL_QUAD is specified by four vertices. An image, or a texture,
Question: (a) There are 3 main industries of drawing style and it has become a phenomenon. It was inspired by internationally diffused cartoons, comic strip books and since the
DESCRIBE PHONG INTERPOLATION SHADING METHOD
Resolution - Display Devices On a display device, the resolution means the maximum number of points that can be displayed simultaneously without an overlap in a row and number
Bezier Curves - Modeling and Rendering Bezier curves are utilized in computer graphics to turn out curves which display reasonably smooth at all scales. Such spline approximat
Perspective Projection 1. Perspective projection gives more realistic appearance and uses the same principle as used in camera. 2. Perspective projection is not an affine tr
How does the Cyrus Beck line clipping algorithm, clip a line segment whether the window is non convex? Solution : see the following figure 13, now the window is non-convex in s
Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin
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