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Explain Bresenham s circle drawing algorithm, OR Explain midpoint circle algorithm for scan converting a circle.
Midpoint Circle Algorithm 1. Input radius r and circle center (x c , y c) , and obtain the first point on the circumference of a circle centered on the origin as (x0, y0,) = (0, r) 2. Calculate the initial value of the decision parameter as p0 = 5/4-r 3. At each x k position, starting at k = 0, perform the following test: If p k <0 , the next point along the circle centered on (0,0) is (x k+1,y k) and p k+1 = p k + 2x k+1 + 1 Otherwise, the next point the circle is ( x k + 1, y k -1) and p k+1 = p k+ 2x k+1 + 1 -2 y k where 2x k+1 = 2xk +2 and 2yk+1 = 2y k -2. 4. Determine symmetry points in the other seven octants. 5. Move each calculated pixel position (x, y) onto the circular path centered on (x c,y c) and plot the coordinate values: x = x +x c, y = y + y c 6. Repeat steps 3 through 5 until x > y
Vertical retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the top, left most point on the monitor after refreshing all ho
Anti Aliasing - Modeling and Rendering It is a method for enhancing the realism of an image through eliminating the jagged edges from it. Such jagged edges or "jaggies", appe
Newspapers exchange news by using news agencies (such as Reuters and ITARTASS). A newspaper registers at a news agency and sends all its news to the agency. The news agency collect
Sketch Line Segment That Joining By Using Bresenham Line Algorithm Example: Sketch line segment that joining (20, 10) and (25, 14) by using Bresenham line generation algorit
Cases for Digital Differential Analyzer Algorithm 1) If in case 1, we plot the line another way round that is, moving in y direction via 1 unit every time and after that hunt
Local Illumination Model - Polygon Rendering In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken
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determine the tranformation matrix for reflection,computer graphics
Computations with Phong Shading Computations involved along with Phong Shading: i) Find out average unit normal vector at each polygon vertex. ii) Linearly interpol
example for desigining animation sequence
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