Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Suggest a method to draw an object as in figure using four Bézier curves of suitable degree
Answer: Employ four quartic Bézier curves with the endpoint of one as the initial point of the next Bézier curve and the endpoint of fourth as the initial point of the first Bézier curve as shown using black dots in Figure. Other white dots are internal control points for the individual Bézier curves.
To get the coordinates of control points, place it on a graph paper and approximately find out the coordinates. Remember that you are only approximating the arcs and this approximation is not exact. Reason - Circle cannot be reproduced by Bézier curves.
explain the registers used in video controller
This question is about linear filtering concepts using the built in filtering functions (it is not about edge detection methods). Load an MRI image and perform the following: i.
Traditional Animation techniques as: 1) Key Frames 2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]
Specified p 0 (1, 1): p 1 (2, 3); p 2 (4, 3); p 3 (3, 1) as vertices of Bezier curve find out 3 points on Bezier curve? Solution : We consider Cubic Bezier curve as: P (
What is character generation and explain it''s two method: 1> Bitmap method 2> outline method.
Question 1: (a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA. (b) List clearly the steps in
Question : (a) List and describe important aspects to take into consideration when looking at paper for print. (b) Describe clearly the meaning of the following words: I.
What is translation? Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the
Rotation about z-axis - Transformation for 3-d rotation Rotation about z-axis is explained by the xy-plane. Suppose a 3-D point P(x,y,z) be rotated to P'(x',y',z') along with
explain constraints
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +1-415-670-9521
Phone: +1-415-670-9521
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd