mathlab , Computer Engineering

Assignment Help:
Windy Grid World

This assignment is to use Reinforcement Learning to solve the following "Windy Grid World" problem illustrated in the above picture. Each cell in the image is a state. There are four actions: move up, down, left, and right. This is a deterministic domain -- each action deterministically moves the agent one cell in the direction indicated. If the agent is on the boundary of the world and executes an action that would move it "off" of the world, it remains on the grid in the same cell from which it executed the action.
Notice that there are arrows drawn in some states in the diagram. These are the "windy" states. In these states, the agent experiences an extra "push" upward. For example, if the agent is in a windy state and executes an action to the left or right, the result of the action is to move left or right (respectively) but also to move one cell upward. As a result, the agent moves diagonally upward to the left or right.
This is an episodic task where each episode lasts no more than 30 time steps. At the beginning of each episode, the agent is placed in the "Start" state. Reward in this domain is zero everywhere except when the agent is in the goal state (labeled "goal" in the diagram). The agent receives a reward of positive ten when it executes any action {\it from} the goal state. The episode ends after 30 time steps or when the agent takes any action after having landed in the goal state.
You should solve the problem using Q-learning. Use e-greedy exploration with epsilon=0.1 (the agent takes a random action 10 percent of the time in order to explore.) Use a learning rate of 0.1 and a discount rate of 0.9.
The programming should be done in MATLAB. Students may get access to MATLAB here. Alternatively, students may code in Python (using Numpy). If the student would rather code in a different language, please see Dr Platt or the TA.
Students should submit their homework via email to the TA ([email protected]) in the form of a ZIP file that includes the following:
1. A PDF of a plot of gridworld that illustrates the policy and a path found by Q-learning after it has approximately converged. The policy plot should identify the action taken by the policy in each state. The path should begin in the start state and follow the policy to the goal state.
2. A PDF of a plot of reward per episode. It should look like the diagram in Figure 6.13 in SB.
3. A text file showing output from a sample run of your code.
4. A directory containing all source code for your project.
5. A short readme file enumerating the important files in your submission.
Updates
You can initialize the Q function randomly or you can initialize it to a uniform value of 10. That is, you can initialize Q such that each value in the table is equal to 10.
There have been questions about how to know when the algorithm has converged. The algorithm has converged when the value function has stopped changing signficantly and the policy has stopped changing completely. Since we are using q-learning, the algorithm should converge to a single optimal policy.
Please also submit a short readme file with your homework that enumerates the important files in your submission.


Related Discussions:- mathlab

Block format and disk layout on cd-rom, Q. Block Format and Disk Layout on ...

Q. Block Format and Disk Layout on CD-ROM? A typical block format is displayed in Figure (a). It comprises the subsequent fields: Sync: Sync field identifies beginning o

Why spc is used, SPC is used for (A)  Carrying Exchange Control Functi...

SPC is used for (A)  Carrying Exchange Control Functions (B)  Carrying Subscriber Control Functions (C)  Exchange Hardware (D)  Signalling Purpose Ans:

Not dragged and dropped onto the form, I have to make a quiz machine progra...

I have to make a quiz machine program in in Visual Basic with the following: A menu strip that must be formed programmatically (ie NOT dragged and dropped onto the form). There

What is disk controller and word count, What is disk controller The ele...

What is disk controller The electronic circuit that controls the operation of the disk known as disk controller.  word count The number of words in the block to be tran

Array, list advantages of array

list advantages of array

What do you meant by dreamweaver, A Web site is a set of linked documents w...

A Web site is a set of linked documents with shared attributes, like related topics, a similar design or a shared purpose. Macromedia Dreamweaver is a site creation and management

By which digits are represented, In a DTMF phone, digits are represented by...

In a DTMF phone, digits are represented by: (A)  Orthogonal frequencies. (B)  Orthogonal Phases. (C)  Orthogonal codes. (D)  Orthogonal pulses. Ans: Di

What are the steps followed in testing, What are the steps followed in test...

What are the steps followed in testing? i. Unit testing - The individual components are tested in this method of testing. ii. Module testing - Related collection of independ

What is basic analog design, What is basic Analog Design? Analog design...

What is basic Analog Design? Analog design is rather challenging than digital design as analog circuits are sensitive to noise, operating voltages, loading circumstances and ot

Why digital computers use complemented subtraction method, The chief reason...

The chief reason why digital computers use complemented subtraction is that it ? Ans. By using complemented subtraction method negative numbers can easily be subtracted.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd