Mathematical description of a perspective projection, Computer Graphics

Assignment Help:

Mathematical description of a Perspective Projection

A perspective transformation is found by prescribing a center of projection and a viewing plane. Let here assume that P(x,y,z) be any object point in 3-D and center of projection is at E(0,0,-d). The problem is to find out the image point coordinates P'(x',y',z') on the Z=0 plane as in Figure 18.

703_Mathematical description of a Perspective Projection.png

The parametric equation of a l EP, beginning from E and passing via P is:

E+ t(P-E)  0

=(0,0,-d)+t[(x,y,z)-(0,0,-d)]

=(0,0,-d)+t(x,y,z+d)

=[t.x, t.y, -d+t.(z+d)]

Point P' is acquired, when t=t*

There is, P'=(x',y',z') =[t*.x, t*.y, -d+t*.(z+d)]

Because P' lies on Z=0 plane implies -d+t*.(z+d)=0 must be true, there is t*=d/(z+d) is actual.

Therefore x'=t*.x=x.d/(z+d)

                  y'=t*.y=y.d/(z+d)

                  z'=-d+t*(z+d)=0,

 

Hence P'=( x.d/(z+d), y.d/(z+d), 0)

                  =(x/((z/d)+1),y/((z/d)+1),0)

In terms of Homogeneous coordinate system here P'=(x,y,0,(z/d)+1).  ---------(5)

 

The equation 5 in above can be written in matrix form as:

21_Mathematical description of a Perspective Projection 1.png

-------(1)

There is, P'h = Ph.Pper,z   ------    (2)

Here Pper,z in equation (4) represents the single point perspective transformation on z-axis.

The Ordinary coordinates are as:

[x',y',z',1]=[x/(r.z+1),y/(r.z+1),0,1]  where r=1/d                             ------ (3)


Related Discussions:- Mathematical description of a perspective projection

Object space - approaches for visible surface determination, Object Space -...

Object Space - approaches for visible surface determination The second approach as object-space that compares all objects directly along with each other inside the scene defin

Unity, what I unity of java game?

what I unity of java game?

Explain the process of making of lcd, Explain the process of making of LCD ...

Explain the process of making of LCD An LCD is made with either a passive matrix or an active matrix (a polysilicate layerprovides thin film transistors at each pixel, allowing

Reflecting the ball off of a polyline, To reflect the ball off of the polyl...

To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on t hit , n, P and v, so th

Other curves - parabola and hyperbola, Other curves - parabola and hyperbol...

Other curves - parabola and hyperbola Conic sections such as parabola and hyperbola are used in many instances such as in motion planning along a trajectory or in modelling the

Archeology-applications for computer animation, Archeology: along with the...

Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we

What will be the resulting rotation matrix, An object has to be rotated abo...

An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) .  What will be the resulting rotation matrix?    Solution: The axis is parallel to y axis

Terms, composite transformation

composite transformation

Advantages and deficiencies of gourand shading, Advantages and Deficiencies...

Advantages and Deficiencies of Gourand Shading Advantages of Gourand Shading: this eliminates the intensity discontinuities related with the constant shading model. Defi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd