Mathematical description of a perspective projection, Computer Graphics

Assignment Help:

Mathematical description of a Perspective Projection

A perspective transformation is found by prescribing a center of projection and a viewing plane. Let here assume that P(x,y,z) be any object point in 3-D and center of projection is at E(0,0,-d). The problem is to find out the image point coordinates P'(x',y',z') on the Z=0 plane as in Figure 18.

703_Mathematical description of a Perspective Projection.png

The parametric equation of a l EP, beginning from E and passing via P is:

E+ t(P-E)  0

=(0,0,-d)+t[(x,y,z)-(0,0,-d)]

=(0,0,-d)+t(x,y,z+d)

=[t.x, t.y, -d+t.(z+d)]

Point P' is acquired, when t=t*

There is, P'=(x',y',z') =[t*.x, t*.y, -d+t*.(z+d)]

Because P' lies on Z=0 plane implies -d+t*.(z+d)=0 must be true, there is t*=d/(z+d) is actual.

Therefore x'=t*.x=x.d/(z+d)

                  y'=t*.y=y.d/(z+d)

                  z'=-d+t*(z+d)=0,

 

Hence P'=( x.d/(z+d), y.d/(z+d), 0)

                  =(x/((z/d)+1),y/((z/d)+1),0)

In terms of Homogeneous coordinate system here P'=(x,y,0,(z/d)+1).  ---------(5)

 

The equation 5 in above can be written in matrix form as:

21_Mathematical description of a Perspective Projection 1.png

-------(1)

There is, P'h = Ph.Pper,z   ------    (2)

Here Pper,z in equation (4) represents the single point perspective transformation on z-axis.

The Ordinary coordinates are as:

[x',y',z',1]=[x/(r.z+1),y/(r.z+1),0,1]  where r=1/d                             ------ (3)


Related Discussions:- Mathematical description of a perspective projection

What are the important properties of bezier curve, What are the important p...

What are the important properties of Bezier Curve?  It requires only four control points It always passes by the first and last control points The curve lies enti

General perspective transformation with cop at the origin, General Perspect...

General Perspective transformation with COP at the origin Here we suppose the given point P(x,y,z) be projected like P'(x',y',z') on the plane of projection. The center of pro

Explain bresenham''s circle drawing algorithm, Question 1 Explain Bresenha...

Question 1 Explain Bresenham's Circle Drawing Algorithm Question 2 Derive the matrix for inverse transformation Question 3 Discuss the following Raster Graphic Algorithm

Different types of simulating motion - computer animation, Different types ...

Different types of Simulating Motion - Computer Animation Here we discuss different ways of simulating motion as: a. Zero Acceleration or Constant Speed b. No

Important points about the illumination model, Important points about the i...

Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute

Demerit - phong shading or normal vector interpolation shadi, Demerit - pho...

Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme

Why are the bitmap images unsuitable, Question: (a) (i) Give four re...

Question: (a) (i) Give four reasons to explain why are the bitmap images unsuitable for use in a high end print production workflow. (ii) An eps file has two main parts,

Visible surface detection - modeling and rendering , Visible Surface Detect...

Visible Surface Detection - Modeling and Rendering Provided a set of 3-Dimentional objects and a viewing position for the generation of realistic graphics show, we want to de

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd