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Making the Transition to Client - Server Programming
Making the transition to client - server programming is a significant effort. Client - server applications must be designed with modularity in mind because portions of the application program are to be executed on more than one machine. These modular components, when combined across a network, greatly increase the capacity and performance of application software.
Applications developed with an old-world mentality - in other words, monolithic applications- will require a great deal of effort to migrate to client - server. On the other hand, applications developed with new coding techniques such as object- oriented programming will take significantly less time to migrate.
Define I/O and CPU Bursts Applications typically to through cycle of CPU bursts and Input/output bursts. Since the CPU sits idle during I/O operations, efficiency is improved
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Many-to-Many Model The many-to-many model- many user-level threads to many kernel-level threads avoids several of the limitations of the one-to-one model, although extending mu
mention the three problems that mat be caused by wrong initialization and placement of wait() and signal()operations in the use of semaphore
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Consider a scenario of post mailbox, there are two processes named sender S and receiver R. Both processes can communicate with each other by name along with message. You need to I
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Extend task 1 so that the requests are issued by the clients instead of the server. The server now do not use the "all_requests.dat" file. Instead every client thread reads from
Question: A set of processes are in a deadlock state when every process in the set is waiting for an event that can be caused by only another process in the set. (a) There
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