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Mail Access Protocols
The e mail message are usually sent to an email server that stores received message in the recipient e mail mailbox. The user retrieves message with either a web browser or an e mail client that uses one of a number of mail retrieval protocols.
Some clients and servers preferentially use vendor specific proprietary protocols. But most support the internet protocols, SMTP for sending e mail and POP3 ( post office protocols version 3) and IMP4 ( internet Mail Access protocols , version 4 for retrieving email allowing mterprebability with other servers and clients. SMTP can also be used for retrieving email. It is more suitable for permanent internet connection than say a dialup connection and is not supported by most e mail client software.
This is one of the models based on PRAM. In this, the processors access the memory location parallel for reading while exclusively for writing operations. In the algorithm which u
In slotted Aloha system, it has been measured that 70% of slots are occupied by frames (i.e. the remaining slots are empty). a) How many frames need to be transmitted, on aver
Assume that the clock-driven scheme for generating starting sequence numbers is used with a 16-bit wide clock counter (that is, sequence numbers range from 0 to 2^16). The clock t
Q. Example on Multiplicative Decrease? w = 1 for (each new ACK received) w = w+1 until (loss detected or w >= ssthresh) Not so slow - Exponential increase
1. What advantages and disadvantages does TCP have for live video teleconferencing applications
What is Framing? Framing in the data link layer divides a message from one source to a destination, or from other messages to other destinations, by adding a sender address and
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Store-and-forward switch The layer 2 switch accepts a frame on an input line, buffers it briefly, and then routes it to the appropriate output line. Cut-through switch
I would like to know the answer of this question.
What is an Object server? With an object server, the Client/Server application is printed as a set of communicating objects. Client object converse with server objects using an
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