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Macintosh - Hardware for computer animation
It was originally designed to be graphic and desktop publishing machines. Macs did not turn into which widely known till recently, as newer, faster models came out. Several people know Macs slow and inefficient, although i.e. not essentially true. Right now along with the advent of the Power Macintosh, the Mac is a pretty helpful tool for small-scale companies wishing to do nice seeing applications. Various companies are producing computer graphics and animation software for Macintosh. Several of these are Adobe along with products as Photoshop and Premiere and Strata along with Strata Studio Pro. There are also a few applications that were ported to the Macintosh from the SGIs like Alias Sketch and Elastic Reality or a lower end version of Alias. Lately, several production studios have beginning through using Macs due to their graphical capabilities for smaller scale projects.
determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b.
Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.
Question: Is CAD only helpful for design drawings? No. When true-scale, structurally valid drawings are the purpose for CAD's existence; it utilizes is as diverse as imagination
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
Types of Animation Systems: Keyframe, scripting and parameterized •Morphing: object shape's transformation from one form to the other is termed as morphing that is short form
Q. Write a short note on area subdivision method for hidden surface removal. Ans. Area Subdivision This technique for hidden- surface removal is essentially an image- spac
1. By using Digital Differential Analyzer algorithm draw line segments from point (1,1) to (9,7). Ans. We see that the usual equation of the line is specified by: y = mx+c
Algorithms for filled-area primitives These algorithms are classified into two categories (i) Scan line algorithms (ii) Seed fill algorithms.
Windowing Transformations - Raster Graphics and Clipping From the above section of introduction, we understood the meaning of the viewport and term window that could again be
Rotation about z-axis - Transformation for 3-d rotation Rotation about z-axis is explained by the xy-plane. Suppose a 3-D point P(x,y,z) be rotated to P'(x',y',z') along with
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