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Low level techniques (motion specific)
Techniques utilized to fully control the motion of any graphic object in any type of animation scene, these techniques are also considered as motion exact techniques since we can identify the motion of any graphic object in scene, techniques as interpolation, and approximation or so on, are utilized in motion specification of any of graphic object. Low level techniques are used when animator generally has a fairly specific idea of the precise motion as he or she needs.
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) . What will be the resulting rotation matrix? Solution: The axis is parallel to y axis
examples and equation of reflection
Improving GIF Compression: Features of LZW compression can be used to enhance its efficiency and thereby decrease the size of your graphic interchange format graphics. The strateg
List out the various Text clipping? All-or-none string clipping -if all of the string is inside a clip window, keep it or else discards. All-or-none character clipping - disca
Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This
what is the working procedure of CRT with diagram
What is persistence and resolution? The time it takes the emitted light from the screen to decay one tenth of its original intensity is known as a persistence. The maximum
Introduction of Polygon Rendering and Ray Tracing Method Different type of sources of light and the reflections generated by the object in exposure of these sources. As an obje
In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, al
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