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Low level techniques (motion specific)
Techniques utilized to fully control the motion of any graphic object in any type of animation scene, these techniques are also considered as motion exact techniques since we can identify the motion of any graphic object in scene, techniques as interpolation, and approximation or so on, are utilized in motion specification of any of graphic object. Low level techniques are used when animator generally has a fairly specific idea of the precise motion as he or she needs.
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
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types of attributes
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Suppose here, one allows 256 depth value levels to be employed. Approximately how much memory would a 512x512 pixel display necessitate to store z-buffer? Solution : A system w
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