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Low level techniques (motion specific)
Techniques utilized to fully control the motion of any graphic object in any type of animation scene, these techniques are also considered as motion exact techniques since we can identify the motion of any graphic object in scene, techniques as interpolation, and approximation or so on, are utilized in motion specification of any of graphic object. Low level techniques are used when animator generally has a fairly specific idea of the precise motion as he or she needs.
Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the
Basic Tests - Producing Polygon Surface A few basic tests that must be performed before producing a polygon surface through any graphic package as: 1) All vertexes are list
1. Using a time Delay Method The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is
What is scaling? The scaling transformations changes the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where Sx is the
Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to
Advantages of the z-buffer method: 1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm
Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set
Cyrus Beck Algorithm - Line Clipping Algorithm Cyrus Beck Line clipping algorithm is actually, a parametric line-clipping algorithm. The term parametric means that we requi
Touch Panels - Input and output devices It allows displayed screen or object positions to be selected along with the touch of the finger and is also termed as Touch Sensitive
Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme
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