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Low level techniques (motion specific)
Techniques utilized to fully control the motion of any graphic object in any type of animation scene, these techniques are also considered as motion exact techniques since we can identify the motion of any graphic object in scene, techniques as interpolation, and approximation or so on, are utilized in motion specification of any of graphic object. Low level techniques are used when animator generally has a fairly specific idea of the precise motion as he or she needs.
Cases for Subdivisions of Polygon No additional subdivisions of a particular area are desired, if one of the subsequent conditions is true as: Case 1: All the polygons ar
Mathematical description of a Perspective Projection A perspective transformation is found by prescribing a center of projection and a viewing plane. Let here assume that P(x
What you mean by parallel projection? Parallel projection is one in which z coordinates is discarded and parallel lines from every vertex on the object are extended unless the
Concept for Eliminating Hidden Lines, Surfaces or Edges To exemplify the concept for eliminating hidden-lines, surfaces or edges, see a classic wire frame model of a cube as i
3d clipping
Simulation: There are several things, places and events people cannot witness in first person. There are a lot of causes for this. Several may happen too rapidly, several may be t
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that
I have an assignment to do & it''s due on Wednesday !
Q. What Colour depths are basically used? Basically the number of colours are an exponential power of 2 as for Colour Depth n, colours can be showed. The most popular colour mo
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