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Low level techniques (motion specific)
Techniques utilized to fully control the motion of any graphic object in any type of animation scene, these techniques are also considered as motion exact techniques since we can identify the motion of any graphic object in scene, techniques as interpolation, and approximation or so on, are utilized in motion specification of any of graphic object. Low level techniques are used when animator generally has a fairly specific idea of the precise motion as he or she needs.
Image Processing Process Images are the last product of most processes in computer graphics. The ISO that is International Standards Organization explains computer graphics as
State the Areas of use of data goggles Entertainment Used in television/films as special effects (for example "holodeck" in Star Trek: The Next Generation and Brazilian
Given two triangles P along with vertices as P1(100,100,50), P2(50,50,50), P3(150,50,50) and q along with vertices as Q1(40,80,60), q2(70,70,50), Q3( 10,75,70), determine that tria
Ray Tracing - polygon rendering and ray tracing methods "Ray tracing" is a technique of following the light by the eye to the light source. While ray casting only relates its
Working of vecgen algorithm with diagram
Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
What do you mean by scan conversion? A main task of the display processor is digitizing a picture definition given in an application program into a set of pixel-intensity valu
Q. Explain about Unified Memory Architecture? UMA signifies Unified Memory Architecture. It is an architecture that reduces the cost of PC construction. In this a part of main
Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b
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