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Local Illumination Model - Polygon Rendering
In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken of any light which is incident on the surface after multiple reflections among other surfaces. This is the type of illumination model that is used in most scan-line rendering pipelines. The contribution by the light which goes directly by the light source and is reflected from the surface is termed as a "local illumination model". Thus for a local illumination model, the shading of any surface is independent of the shading of all the other surfaces. The scan line rendering system utilizes the local illumination model.
Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
Important points for Key Frame Systems - Computer Animation In key frame systems the "in-between" "tweening" or frames can be created from the specification of two or more key
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Touch Panels - Input and output devices It allows displayed screen or object positions to be selected along with the touch of the finger and is also termed as Touch Sensitive
What is Transformation? Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans
Determine the advantages of raster-scan systems (i) Rasterisation is now performed faster since a special purpose processor is used. (ii) The CPU is not slowed down by the
Question 1: (a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA. (b) List clearly the steps in
Introduction of Polygon Rendering and Ray Tracing Method Different type of sources of light and the reflections generated by the object in exposure of these sources. As an obje
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