Line generation algorithms - graphic primitives, Computer Graphics

Assignment Help:

Line Generation Algorithms - Graphic Primitives

In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the screen is accumulated in an m*n matrix, in the form of 0s and 1s; the 1s stored in an m* n matrix locations are brightened upon the display and 0's are not brightened on the display and this section that may or may not be brightened is termed as the Pixel i.e. picture element. This information of 0s and 1s offers the needed pattern on the output screen that is for display of information. In that a buffer, the screen is also in the form of m* n matrix, here all sections or niche is a pixel that is we have m* n pixels to constitute the output.

1184_Line Generation Algorithms - Graphic Primitives.png

Figure: Basic Line Generation

Here, it is to be noticed that the creation of a line is merely not restricted to the above pattern, since occasionally the line may have a slope and intercept which its information is needed to be stored in more than one part or section of the frame buffer, accordingly in order to draw or to estimated line two or more pixels are to be done ON. Thus, the result of the line information in the frame buffer is exhibited like a stair; this consequence of having two or more pixels ON to approximating a line among two points say A and B is termed as the Staircase effect. The idea is demonstrated below in following figure.

1666_Line Generation Algorithms - Graphic Primitives 2.png

Figure: Staircase effect

Hence, from the above figure, it is clear that while a line to be drawn is simply illustrated by its end points, after that it can be plotted through making close estimates of the pixels that best suit the line, and this estimation is responsible for the staircase consequence, that miss projects the information of the geometry of line accumulated in the frame buffer like a stair. This defect termed as Staircase consequence is prominent in DDA Line generation algorithms, hence, to remove the defect Bresenham line generation Algorithm was initiated. Now we are going to discuss DDA i.e. Digital Differential Analyzer, Algorithm and Bresenham line generation Algorithm next.


Related Discussions:- Line generation algorithms - graphic primitives

Calculate the entropy of the source, Question 1) Encode the following s...

Question 1) Encode the following string using HUFFMAN ENCODING:                            DO YOU LIKE TINKY WINKY OR EMPTY DUMPTY?     Empty spaces are considered.

Sequencing of animation design, Sequencing of Animation Design Previous...

Sequencing of Animation Design Previously we have discussed many things regarding the traditional and current trends of computer created animation although now it is time to pr

Frame buffers - graphics hardware, Frame Buffers - Graphics Hardware ...

Frame Buffers - Graphics Hardware The storage region in a raster scan display system is set as a two-dimensional table. All row-column entry stores information as brightness

State the areas of use of data goggles, State the Areas of use of data gogg...

State the Areas of use of data goggles Entertainment   Used in television/films as special effects (for example "holodeck" in Star Trek: The Next Generation and Brazilian

Steps for clip a line segment-pq, Steps for clip a line segment-PQ ...

Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith

Define advanced graphics port, Q. Define Advanced Graphics Port? AGP si...

Q. Define Advanced Graphics Port? AGP signify Advanced (or Accelerated) Graphics Port. It's a connector standard defining a high speed bus connection between the microprocessor

Area filling algorithms - output primitives, Area Filling Algorithms Be...

Area Filling Algorithms Before we go ahead with area filling algorithms, a word about pixel addressing and object geometry. You know that line segments are discretized into fin

What is scaling and shearing, What is scaling and shearing? The scaling...

What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out  by multiplying every vertex (x,y) by scaling factor Sx, Sy where

Object oriented tools, Object Oriented Tools: In such authoring systems, m...

Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are pa

Film - applications for computer animation, Film - Applications for Compute...

Film - Applications for Computer Animation Computer animation has turn into regular and accepted in particular effects. Movies as "Jurassic Park", "Terminator 2: Judgment Day"

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd