Line generation algorithms - graphic primitives, Computer Graphics

Assignment Help:

Line Generation Algorithms - Graphic Primitives

In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the screen is accumulated in an m*n matrix, in the form of 0s and 1s; the 1s stored in an m* n matrix locations are brightened upon the display and 0's are not brightened on the display and this section that may or may not be brightened is termed as the Pixel i.e. picture element. This information of 0s and 1s offers the needed pattern on the output screen that is for display of information. In that a buffer, the screen is also in the form of m* n matrix, here all sections or niche is a pixel that is we have m* n pixels to constitute the output.

1184_Line Generation Algorithms - Graphic Primitives.png

Figure: Basic Line Generation

Here, it is to be noticed that the creation of a line is merely not restricted to the above pattern, since occasionally the line may have a slope and intercept which its information is needed to be stored in more than one part or section of the frame buffer, accordingly in order to draw or to estimated line two or more pixels are to be done ON. Thus, the result of the line information in the frame buffer is exhibited like a stair; this consequence of having two or more pixels ON to approximating a line among two points say A and B is termed as the Staircase effect. The idea is demonstrated below in following figure.

1666_Line Generation Algorithms - Graphic Primitives 2.png

Figure: Staircase effect

Hence, from the above figure, it is clear that while a line to be drawn is simply illustrated by its end points, after that it can be plotted through making close estimates of the pixels that best suit the line, and this estimation is responsible for the staircase consequence, that miss projects the information of the geometry of line accumulated in the frame buffer like a stair. This defect termed as Staircase consequence is prominent in DDA Line generation algorithms, hence, to remove the defect Bresenham line generation Algorithm was initiated. Now we are going to discuss DDA i.e. Digital Differential Analyzer, Algorithm and Bresenham line generation Algorithm next.


Related Discussions:- Line generation algorithms - graphic primitives

Transformation, Explain window to view port transformation

Explain window to view port transformation

What does refreshing of the screen mean, What does refreshing of the screen...

What does refreshing of the screen mean? Some method is required for maintaining the picture on the screen. Refreshing of screen is completed by keeping the phosphorus glowing

Enumerate the use of data goggles- virtual reality, Enumerate the use of Da...

Enumerate the use of Data goggles- Virtual Reality Data goggles/helmets - These use optical systems and display screens which send 3D images to the eyes. Motion sensors mea

What is polygon mesh, What is Polygon mesh?  Polygon mesh is a method t...

What is Polygon mesh?  Polygon mesh is a method to show the polygon, when the object surfaces are tiled, it is more convenient to state the surface facets with a mesh function.

Design a game using graphical user interface, BlackJack is a popular card g...

BlackJack is a popular card game played in many casinos. The player plays against the dealer aiming to reach 21 points, or a score higher than the dealer without exceeding 21. The

2d and 3d virtual environments , I need different convincing virtual enviro...

I need different convincing virtual environments (2D and 3D) that alter size perception. In particular, for 2D environment or background, when any object is augmented with the 2D e

Explain the term- control, Explain the term- Control Traffic lights (co...

Explain the term- Control Traffic lights (controlling the sequence of lights to maintain optimum traffic flow), chemical and nuclear plants (opening and closing valves, safety

Diffuse reflection - polygon rendering & ray tracing methods, Diffuse Refle...

Diffuse Reflection - Polygon Rendering & Ray Tracing Methods It is characteristic of light reflected from a non-shiny, dull surface. Objects illuminated solely through diff

Explain what you understand by corporate style guide, Question 1: (a) ...

Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You

Perspective distortion - ray tracing methods , Perspective Distortion - Pol...

Perspective Distortion - Polygon Rendering and Ray Tracing Methods Anomalies are introduced since interpolation is performed after perspective transformation in the 3-D scree

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd