Line generation algorithms - graphic primitives, Computer Graphics

Assignment Help:

Line Generation Algorithms - Graphic Primitives

In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the screen is accumulated in an m*n matrix, in the form of 0s and 1s; the 1s stored in an m* n matrix locations are brightened upon the display and 0's are not brightened on the display and this section that may or may not be brightened is termed as the Pixel i.e. picture element. This information of 0s and 1s offers the needed pattern on the output screen that is for display of information. In that a buffer, the screen is also in the form of m* n matrix, here all sections or niche is a pixel that is we have m* n pixels to constitute the output.

1184_Line Generation Algorithms - Graphic Primitives.png

Figure: Basic Line Generation

Here, it is to be noticed that the creation of a line is merely not restricted to the above pattern, since occasionally the line may have a slope and intercept which its information is needed to be stored in more than one part or section of the frame buffer, accordingly in order to draw or to estimated line two or more pixels are to be done ON. Thus, the result of the line information in the frame buffer is exhibited like a stair; this consequence of having two or more pixels ON to approximating a line among two points say A and B is termed as the Staircase effect. The idea is demonstrated below in following figure.

1666_Line Generation Algorithms - Graphic Primitives 2.png

Figure: Staircase effect

Hence, from the above figure, it is clear that while a line to be drawn is simply illustrated by its end points, after that it can be plotted through making close estimates of the pixels that best suit the line, and this estimation is responsible for the staircase consequence, that miss projects the information of the geometry of line accumulated in the frame buffer like a stair. This defect termed as Staircase consequence is prominent in DDA Line generation algorithms, hence, to remove the defect Bresenham line generation Algorithm was initiated. Now we are going to discuss DDA i.e. Digital Differential Analyzer, Algorithm and Bresenham line generation Algorithm next.


Related Discussions:- Line generation algorithms - graphic primitives

Translate a square - 2-d and 3-d transformations, Example1: Translate a sq...

Example1: Translate a square ABCD along with the coordinates as: A(0,0),B(5,0),C(5,5),D(0,5) via 2 units in x-direction and 3 units in y-direction. Solution: We can show the

Light pen - input and output devices, Light Pen - input and output devices ...

Light Pen - input and output devices It is a pointing device. This has a light sensitive tip that is excited while the light is emitted and an illuminated point upon the disp

Convert the intensity value of the current pixel, Step1:  Read a text file ...

Step1:  Read a text file which we want to hide. Step2:  Transform it into an array of its binary value. Step3: Transform this array into its equivalent one dimensional array

Advantages of gif files, Advantages of GIF Files GIF is the most ex...

Advantages of GIF Files GIF is the most extensively supported graphics format upon the Web. GIFs of diagrammatic images appear better than JPEGs. GIF maintains inte

Shearing - 2-d and 3-d transformations, Shearing - 2-D and 3-D transformati...

Shearing - 2-D and 3-D transformations Shearing transformations are utilized for altering the shapes of 2 or 3-D objects. The consequence of a shear transformation seems like

What is aspect ratio, Define  Aspect ratio- Aspect ratio: The ratio ...

Define  Aspect ratio- Aspect ratio: The ratio of vertical points to horizontal points necessary to produce equal –length lines in both directions on the screen, is called as

Pen tablet and plotter - graphics hardware, Pen Tablet and Plotter ...

Pen Tablet and Plotter Pen Tablet: It is a digitizer tablet which is specialized for handwriting and hand marking. LCD-based tablets imitate the flow of ink as the tip tou

Xy-shear about the origin - 2-d and 3-d transformations, xy-Shear about the...

xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a

Key frame systems - computer animation, Key Frame Systems - computer animat...

Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between

What is transformation, What is Transformation?  Transformation is the ...

What is Transformation?  Transformation is the method of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & transl

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd