Line generation algorithms - graphic primitives, Computer Graphics

Assignment Help:

Line Generation Algorithms - Graphic Primitives

In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the screen is accumulated in an m*n matrix, in the form of 0s and 1s; the 1s stored in an m* n matrix locations are brightened upon the display and 0's are not brightened on the display and this section that may or may not be brightened is termed as the Pixel i.e. picture element. This information of 0s and 1s offers the needed pattern on the output screen that is for display of information. In that a buffer, the screen is also in the form of m* n matrix, here all sections or niche is a pixel that is we have m* n pixels to constitute the output.

1184_Line Generation Algorithms - Graphic Primitives.png

Figure: Basic Line Generation

Here, it is to be noticed that the creation of a line is merely not restricted to the above pattern, since occasionally the line may have a slope and intercept which its information is needed to be stored in more than one part or section of the frame buffer, accordingly in order to draw or to estimated line two or more pixels are to be done ON. Thus, the result of the line information in the frame buffer is exhibited like a stair; this consequence of having two or more pixels ON to approximating a line among two points say A and B is termed as the Staircase effect. The idea is demonstrated below in following figure.

1666_Line Generation Algorithms - Graphic Primitives 2.png

Figure: Staircase effect

Hence, from the above figure, it is clear that while a line to be drawn is simply illustrated by its end points, after that it can be plotted through making close estimates of the pixels that best suit the line, and this estimation is responsible for the staircase consequence, that miss projects the information of the geometry of line accumulated in the frame buffer like a stair. This defect termed as Staircase consequence is prominent in DDA Line generation algorithms, hence, to remove the defect Bresenham line generation Algorithm was initiated. Now we are going to discuss DDA i.e. Digital Differential Analyzer, Algorithm and Bresenham line generation Algorithm next.


Related Discussions:- Line generation algorithms - graphic primitives

Y-shear about the origin - 2-d and 3-d transformations, y-shear about the o...

y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that

Differentiate among interpolation and approximation spline, Differentiate a...

Differentiate among interpolation spline and approximation spline?  When the spline curve passes by all the control points then it is known as interpolate. When the curve is

Transformation for 3-d translation, Suppose P be the point object along wit...

Suppose P be the point object along with the coordinate (x,y,z). We want to translate such object point to the new position as, P'(x',y',z') through the translation Vector as V=t x

Derive the common transformation of parallel projection, Derive the common ...

Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection

Essential elements for the raster scan display, Essential Elements for the ...

Essential Elements for the Raster Scan Display Three elements are essential for the raster scan display. They are as: 1) The Frame Buffer that is also termed as the Refresh

Steps for clip a line segment-pq, Steps for clip a line segment-PQ ...

Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith

Use the outline method to plot font boundaries, 1. Use the outline method t...

1. Use the outline method to plot the following font boundaries (style should remain the same). Implement your method in C language.    ANswer: Here letter G is produced

Variation of intensity - modeling and rendering, Variation of Intensity - M...

Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (

What is transformation, What is Transformation?  Transformation is the ...

What is Transformation?  Transformation is the method of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & transl

What is computer graphics, What is Computer Graphics. Computer graphic...

What is Computer Graphics. Computer graphics remains most existing and rapidly growing computer fields. Computer graphics may be explained as a pictorial representation or gra

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd