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Line Drawing - Points and lines
Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, screen pixels are referred along with integer values, plotted positions may only around the calculated coordinates that is pixels that are intensified are those such lie very near to the line path if not precisely on the line path that is in the case of absolutely horizontal, vertical or 45° lines merely.
Figure: Stair case effect
Standard algorithms are accessible to find out which pixels provide the best approximation to the desired line. Screen resolution conversely, is a large factor towards enhancing the approximation. In a high resolution system such adjacent pixels are very closely spaced which the approximated line-pixels lay extremely close to the real line path and thus, the plotted lines appear to be vary smoother; mostly like straight lines drawn upon paper. In a low resolution system, the similar approximation technique causes lines to be shown with a "stair-step appearance" that is not smooth as demonstrated in following figure; the effect is termed as the stair case effect.
types of attributes
note on control points
Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith
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Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations
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What is shearing? The shearing transformation actually slants the object with the X direction or the Y direction as needed.ie; this transformation slants the shape of an obje
Sutherland-Hodgman Algorithm Any polygon of any type of arbitrary shape can be explained with the assist of some set of vertices connected with it. While we try to clip the po
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