Line drawing - points and lines, Computer Graphics

Assignment Help:

Line Drawing - Points and lines

Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, screen pixels are referred along with integer values, plotted positions may only around the calculated coordinates that is pixels that are intensified are those such lie very near to the line path if not precisely on the line path that is in the case of absolutely horizontal, vertical or 45° lines merely.

562_Line Drawing - Points and lines.png

 

Figure: Stair case effect

Standard algorithms are accessible to find out which pixels provide the best approximation to the desired line. Screen resolution conversely, is a large factor towards enhancing the approximation. In a high resolution system such adjacent pixels are very closely spaced which the approximated line-pixels lay extremely close to the real line path and thus, the plotted lines appear to be vary smoother; mostly like straight lines drawn upon paper. In a low resolution system, the similar approximation technique causes lines to be shown with a "stair-step appearance" that is not smooth as demonstrated in following figure; the effect is termed as the stair case effect.


Related Discussions:- Line drawing - points and lines

Computer animation tools, Computer Animation Tools  To create various t...

Computer Animation Tools  To create various types of animation discussed above, we want to have particular software and hardware as well. Here, the fundamental constraint is re

High level techniques (motion generalized), High level techniques (motion g...

High level techniques (motion generalized) Techniques utilized to explain general motion behavior of any of graphic object, such techniques are algorithms or models utilized to

Notes for specular reflection - polygon rendering, Notes for Specular refl...

Notes for Specular reflection (1) In addition to diffuse reflection, light sources produce highlights or bright spots termed as specular reflection. Such highlighting is extre

Surface of revolution - modeling and rendering, Surface of Revolution - Mod...

Surface of Revolution - Modeling and Rendering In the previsions sections we have learned different type of techniques of generating curves, although if we wish to generate a

Negative accelerations - computer animation, Negative Accelerations - compu...

Negative Accelerations - computer animation In order to incorporate decreasing speed in an animation the time spacing between the frames must decrease, thus there exists lesser

Curve segment - properties of bezier curves, Curve segment - properties of ...

Curve segment - properties of bezier curves Note : 1) The joining point on the curve along w.r.t. the parameter based upon second derivates of Q(t) is the acceleration. Wh

Explain the fundamentals of a compression, Question 1 Explain the funda...

Question 1 Explain the fundamental steps in digital image processing 2 Explain the terms reflection, complement and Translation with example diagrams 3 Explain about Imag

De casteljeau algorithm - bezier curves, De Casteljeau algorithm: The cont...

De Casteljeau algorithm: The control points P 0 , P 1 , P 2 and P 3 are combined with line segments termed as 'control polygon', even if they are not actually a polygon although

Parallel projection - viewing transformation, Parallel Projection - viewing...

Parallel Projection - viewing transformation Parallel projection methods are utilized by engineers to make working drawings of an object that preserves its true shape. In t

Video games, why do video game characters look better today?

why do video game characters look better today?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd