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Light Sources - polygon rendering and ray tracing methods
Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sources are as objects that may be placed at arbitrary positions in the scene, although in addition to the position a light source has some intensity related with it that describes the brightness and color of the light. At any rate, lighting is identified by many to be one of the most significant factors in a ray traced image. This is the location and intensity of light source which give liveliness to an image, a picture flooded along with extreme light might lose any sense of mystery you preferred it to have, while an image as is very dark will not demonstrate enough detail to maintain its viewers interested.
Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co
Remark for the Bresenham Line Generation Algorithm Remark: The algorithm will be properly the same if we suppose | m | Algorithm | m | (a) Input two line endi
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what are the advertising effects of scan conversion
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scan conversion of circle
Gourand shading OR Intensity interpolation scheme Now there polygon is rendered through linearly interpolating intensity values across the surface. Intensity values for all po
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