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Light Sources - polygon rendering and ray tracing methods
Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sources are as objects that may be placed at arbitrary positions in the scene, although in addition to the position a light source has some intensity related with it that describes the brightness and color of the light. At any rate, lighting is identified by many to be one of the most significant factors in a ray traced image. This is the location and intensity of light source which give liveliness to an image, a picture flooded along with extreme light might lose any sense of mystery you preferred it to have, while an image as is very dark will not demonstrate enough detail to maintain its viewers interested.
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
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Describe briefly Sutherland Cohen line clipping algorithm. OR Describe Cohen Sutherland line clipping algorithm. Cohen Sutherland line clipping algorithm In this algorith
Question : You have been approached to design a ‘tuck top auto-lock bottom' carton package for a high-end cosmetic jar under the brand name ‘Beauty One'. Your client asked you
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Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese
Explain window to view port transformation
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Write the Liang B arsky line clipping algorithm. Why is Liang Barsky algorithm more efficient than the Cohen Sutherland algorithm? Liang Barsky Line Clipping: Faster line cl
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