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Lamberts Cosine Law - Diffuse Reflection
"LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual is proportional to Cos θ.
In condition of diffused reflection the source is directional although reflection is uniform. As, Id → Intensity of incident as diffused light
After that as per the Lambert's law the intensity of reflected light (I) will be a cos θ. Here, θ = Angle among unit direction of incident light vector and unit standard to the surface as or angle of incidence.
I a cos θ ⇒ less θ leads to more reflection and more θ leads to less reflection
Dot product of N and L vectors
cos θ = cos θ (∴Q | N¯ | and | L¯ | are)
Consider a raster system with the resolution of 1024 x 768 pixels and the color palette calls for 65,536 colors. What is the minimum amount of video RAM that the computer must have
Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics: a
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Example 1 : Determine the number of memory bits essential for three bit plane frame buffer for the 512 x 512 raster Solution: Whole memory bits needed are 3 x 512 x 512 = 786,
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limitation of vecgen algorithm
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Vecgen algorithm
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