Lamberts cosine law - diffuse reflection, Computer Graphics

Assignment Help:

Lamberts Cosine Law - Diffuse Reflection

"LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual is proportional to Cos θ.

In condition of diffused reflection the source is directional although reflection is uniform. As, Id → Intensity of incident as diffused light

After that as per the Lambert's law the intensity of reflected light (I) will be a cos θ. Here, θ = Angle among unit direction of incident light vector and unit standard to the surface as or angle of incidence.

 

1927_Lamberts Cosine Law - Diffuse Reflection.png

 

I a cos θ  ⇒ less θ leads to more reflection and more θ leads to less reflection

Dot product of N and L vectors

811_Lamberts Cosine Law - Diffuse Reflection 1.png

cos θ = cos θ (∴Q | N¯ | and | L¯ | are)


Related Discussions:- Lamberts cosine law - diffuse reflection

BINARY, WHAT THAT S MEANS 0001

WHAT THAT S MEANS 0001

Description of the particularities of each drawing style, Question: (a)...

Question: (a) There are 3 main industries of drawing style and it has become a phenomenon. It was inspired by internationally diffused cartoons, comic strip books and since the

What is bitmap and what is pixmap, What is bitmap and what is pixmap?  ...

What is bitmap and what is pixmap?  The frame buffer used in the black and white system is called as bitmap which take one bit per pixel. For systems with many bits per pixel,

Magnify a triangle with vertices, Magnify a triangle with vertices A = (1,1...

Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position.  Answer: You need to apply scaling b

What is an axonometric orthographic projection, What is an axonometric orth...

What is an axonometric orthographic projection and cabinet projection? The orthographic projection can show more than one face of an object.  Such an orthographic projection i

Buffer areas required for z-buffer algorithm, Buffer Areas Required For Z-B...

Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa

Phong shading or normal vector interpolation shading, Phong shading OR Norm...

Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon

Bezier curves and surfaces - modeling and rendering, Bezier Curves and Surf...

Bezier Curves and Surfaces We had discussed in the previously that we can create complicated geometries along with the aid of polygon meshes that are further constituted of s

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd