Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Knowledge of the Environment:
We must discriminate between knowledge an agent receives through its sensors and knowledge about the world from which the input comes. The world can be programmed at level of programming of complex data, and/or it can be learned through the sensor input. For example, a chess playing an agent would be programmed with the positions of the pieces at the start of a game, but would maintain a representation of the entire board by updating it with every move it is told about through the input it receives. Note that the sensor inputs are the opponent's moves and this is different to the knowledge of the world that the an agent maintains, which is the board situation
There are three main ways in which an agent can use knowledge of its world to update its actions. If an agent maintains a representation of the world, then it can use this information to decide how to act at any given time. Furthermore, if it stores its representations of the world, then it can also take out the information about previous world states in its operation. Finally, it can use knowledge about how its actions affect the challenge.
The RHINO an agent was provide with an accurate metric map of the museum and exhibits beforehand, carefully mapped out by the programmers. Having said this, the layout of the museum changed frequently as routes became blocked and chairs were moved. By updating its knowledge of the environment, however, RHINO consistently knew where it was, to accuracy better than 15cm. RHINO didn't move objects other than itself around the museum. However, as it moved around, people followed it, so its actions really were altering the environment. It was because of this (and other reasons) that the designers of RHINO made sure it updated its plan as it moved around.
equations og character generation
Q. What is Capacitor-Based Keyboards? These keyboards are based on the idea of Capacitance. A simple capacitor comprises a pair of conductive plates having opposite charges and
What are interrupts? Interrupt: An interrupt is a hardware mechanism which enables an external device, classically input/output devices, to send a signal to the CPU. An int
Compare memory mapped I/O with I/O mapped I/O. Memory Mapped I/O Scheme: In this scheme there is only one address space. Address space is stated as all possible addresses tha
What is NULL POINTER Inside main, a FILE * called file. Afterwards, the fopen function, passing it the path to data file, as well as "r", only intending to read from the file.
why we use void main in c progrmeing
Q. How codes represent data for scientific calculations? How codes are in fact used to represent data for scientific calculations? The computer is a discrete digital device
Explain how a centralized SPC organization works under load sharing operation. Under load sharing operation, an incoming call is allocated randomly or in a predetermined sequen
What is the difference between wire and reg? Net types: (wire,tri)Physical connection between structural elements. Value assigned by a continuous assignment or a gate output.
a. What is the meaning of aliasing? What are its drawbacks? Describe a method to remove aliasing, using post filtering. b. How can you copy a Pixmap from one place to another
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd