Kinematics equations, Mechanical Engineering

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Kinematics Equations

Kinematics deals with problems involving distance, velocity, time and constant acceleration. The restraint that acceleration is a constant for these problems limits the scope of this subject, but a large body of applications remains. Vector concepts are not generally employed, so that velocity is undirected and equivalent to speed. Distance, denoted by x, refers to the total distance travelled not necessarily the distance between the starting and stopping points. Force and mass aren't involved in the kinematics relations.

The first equation relates the distance covered by an object during some time interval. As the acceleration may be non-zero the velocity may vary during the time interval under consideration.

12_Kinematics Equations.png

The mainly useful relation is where 430_Kinematics Equations1.png the average velocity is x is the total distance with t is the elapsed time. Given that acceleration is to be constant velocity perhaps uniformly decreasing or increasing. A plot presenting the case of increasing velocity is shown in

835_Kinematics Equations2.png

The relation among acceleration and velocity is

a = v- v0/t
, or

v = v0 + at

Where v is the final velocity subsequent to the specified time has elapsed, v0 is the initial velocity and a is the (constant) acceleration. The average velocity for this case is

430_Kinematics Equations1.png = v0 +(v - v0/2)= (v + v0)/2

Other useful equations can be derived from these elementary relations. It is customary to develop a set of equations which involve only three of the four quantities distance, velocity, acceleration and time. We previously have an equation relating acceleration, time and velocity

An equation involving distance, velocity and time requires substituting for

x = ((v + v0)/2)t

For v to derive an equation relating distance, acceleration and time.

Be able to be rearranged to isolate t and then substituted for t in Eq

For an equation relating velocity, distance and acceleration.

1137_Kinematics Equations3.png

An additionally convenient form for this equation is

1360_Kinematics Equations4.png


Where v 0 is often zero.

1662_Kinematics Equations5.png


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