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Key Frame Systems - computer animation
This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-betweens from the user- given key frames.
Generally, each object in the scene is explained as a set of rigid bodies linked at the joints and along with a restricted number of degrees of freedom. Key frame systems were developed through typical animators as Walt Disney. An expert animator would design or say choreograph an animation through drawing exact intermediate frames, termed as Key frames. So the other animators would draw in-between frames.
Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This
Software for computer animation Whether you might have the excellent hardware in the world, but without a high-quality software package, your hardware can act nothing. There
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Question 1: (a) Define what you understand by the following terms: i) Pixel ii) Pixel Aspect Ratio iii) Frame rates. iv) Animation In each of the above, use diagr
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Q. What do you mean by image precision and object precision? Describe z- buffer algorithm for visible surface detection. OR What do you mean by image precision and obj
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