Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

Need Project Ideas.., I need some Unique Idea About my final Year Project ....

I need some Unique Idea About my final Year Project . It could be a Website or an Android application. I want to create Something very unique which in some sense benefits a society

What does it mean that a method or field is static, What does it mean that ...

What does it mean that a method or field is "static"? Static variables and methods are instantiated only once per class. In other words they are class variables, not example va

I want solution to this question., This assignment is based on the principl...

This assignment is based on the principles of clock consistency and associated drifts in a distributed system. You have to create a simulation, running on a single machine, of a si

What is the basic difference between threads and processes? , A process is ...

A process is an execution of a code but a thread is a single execution sequence within the process. A process may contain multiple threads. A thread is sometimes named a lightweigh

Control graphical user interface elements, Introduction In this assign...

Introduction In this assignment you will use Processing to create some geometric objects and graphical user interface (GUI) elements that Processing itself lacks. Processing h

Area Under Curve, #include float start_point, /* GLOB...

#include float start_point, /* GLOBAL VARIABLES */ end_point, total_area; int numtraps; main( ) { void input( void );

Describe in brief about the polymorphism, Describe Polymorphism? Polymo...

Describe Polymorphism? Polymorphism can be referred as one name many forms. It's the ability of methods to behave differently, depending upon object who is calling it. Key feat

Student, short Java application that stores words in an Array or ArrayList....

short Java application that stores words in an Array or ArrayList.

Where the local varible declared, Where the local varible declared? Dec...

Where the local varible declared? Declaring variables within a function, makes them local .They are available only within that function and hold no meaning outside of it

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd