Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

Program execution of boggle game application, In this assignment, you will ...

In this assignment, you will implement the game of Boggle, a word game in which players connect adjacent letters on a 4x4 board to create as many words as possible. This is based o

Explain how java allows the constraints on a generic type, Consider the fol...

Consider the following C++ template class. #include using namespace std; template class SortedList { public: SortedList() {size = 0;} void insert(T item); friend ostrea

Program, write code employe managment

write code employe managment

Discuss the purpose and use of the java adapter classes, Question: (a) ...

Question: (a) Discuss the Java approach to event processing by explaining how event handling works in Java. Use an example to support your answer. (b) Explain what is a ‘

Boggle Game, any one out there with Boggle Source code?......i really need ...

any one out there with Boggle Source code?......i really need it guys please.

Luminous Jewels - The Polishing Game, Byteland county is very famous for lu...

Byteland county is very famous for luminous jewels. Luminous jewels are used in making beautiful necklaces. A necklace consists of various luminous jewels of particular colour. Nec

Program design, GOALS 1.   Use abstract classes in the correct program...

GOALS 1.   Use abstract classes in the correct programming context. 2.   Evaluate and use a variety of data structures. 3.   Design, evaluate and implement efficient alg

java garbage collector? , Each time an object is operated in Java, it goes...

Each time an object is operated in Java, it goes into the area of memory named as heap. The Java heap is named the garbage collectable heap. The garbage collection may not be force

Thread, create thread without extending anything

create thread without extending anything

Program using ide application, Instructions: Please make sure your solu...

Instructions: Please make sure your solutions are original, in your own words, expressing your own ideas. Any copying from others' home-works, text books or online sources will

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd