Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

#title.using linked list, Write a program that takes as input a sequence of...

Write a program that takes as input a sequence of transactions of the form

Explain the relational operator precedence, Explain the Relational Operator...

Explain the Relational Operator Precedence ? Whenever a new operator is introduced you have to ask yourself whereas it fits in the precedence tree. If you seem back at the ins

Texas holdem poker java game source code, Texas Hold'em Poker Java Game Sou...

Texas Hold'em Poker Java Game Source Code Project Description: I am seeking Java source code for a Texas Hold'em Poker game. The game could have client and server side mod

What is the use of throws keyword, What is the use of throws keyword ? ...

What is the use of throws keyword ? Rather than explicitly catching an exception you can declare in which your method throws the exception. This passes the repsonsibility to h

Spring framework, Spring framework The Spring framework is the leading...

Spring framework The Spring framework is the leading full-stack J2EE /JAVA application framework. Not like other applications, Spring does not expose itself on the design of a

43560 square feet., calculate the size of the tract of land by the size of ...

calculate the size of the tract of land by the size of an acre to get the number of acres.

User defined key class in the hashtables aur hashmap, You should override ...

You should override the hashCode() and equals() functions from the Object class. The default implementation of the hashcode() and equals(), which are inherited from the java.

Introduction, the multiple of two number in java

the multiple of two number in java

Develop a fantasy football, Need to develop a Fantasy football Project D...

Need to develop a Fantasy football Project Description: I am seeking to build a Fantasy football website. i already have an example of existing website. i want the exact same

When should a method be static, When should a method be static? • Neith...

When should a method be static? • Neither reads from nor writes to example fields • Independent of the state of the object • Mathematical methods which accept arguments, appl

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd