Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

Send input to different command prompt, I am supposed to call an external a...

I am supposed to call an external application (which is command-line based) and send input to the application from java. I created a batch file to call the application. It successf

Explain the order of evaluation of logic operators, Explain the Order of Ev...

Explain the Order of Evaluation of Logic Operators ? When Java sees a && operator or a ||, the expression on the left side of the operator is evaluated first. For instance, con

Arrays, Write an application that uses an Array to store 10messages of type...

Write an application that uses an Array to store 10messages of type String. You will store this Array with 10 messages of your choosing. For example, a message could be “I love Jav

I want an ehospital project, I am preparing ehopsital project. For the need...

I am preparing ehopsital project. For the needs of hospital in that billing module and patient registration and stores module and e.t.c module is there for hospital needs. Skill

In javascript, In JavaScript, what is event handling? What are the two type...

In JavaScript, what is event handling? What are the two types of events? In JavaScript capturing events and responding to them is event handling. The system sends events to the

Explain role java.rmi.naming class, The Naming class gives methods for stor...

The Naming class gives methods for storing and obtaining references to remote objects in the remote object registry.

Packages and interfaces, what are the advantages of packages and interface?...

what are the advantages of packages and interface? why we use them? and what is the way of using packages and interfaces complete description with examples?

Explain the library java.lang.math, Explain the library java.lang.Math ? ...

Explain the library java.lang.Math ? The Java class library is huge. We will not cover it all presently. In fact, the remaining eight classes will focus mostly on the class lib

Need cocos2d-x developer - puzzle game, cocos2d-x puzzle game for kids P...

cocos2d-x puzzle game for kids Project Description: I am seeking a skilled, reliable, and not very expensive cocos2d-x developer (with experience with iOS, Android, and prefe

Differentiate local and global variables, Differentiate Local and Global Va...

Differentiate Local and Global Variables? Local variables are the variables have limited scope although global have bigger scope Local variables are not accessed through others

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd