Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

Describe graphics objects, Describe Graphics Objects ? In Java all draw...

Describe Graphics Objects ? In Java all drawing takes place via a Graphics object. This is an example of the class java.awt.Graphics. Initially the Graphics object you use w

Create a gui in java, Fill in the necessary parts to create a GUI that use...

Fill in the necessary parts to create a GUI that uses the CardDeck class.  In your GUI you should have a text field for each hand, two buttons and a text area.   Your program s

Collections, Employee get data from console

Employee get data from console

Describe exception classes, Java Programming 1. Discuss any five buzz w...

Java Programming 1. Discuss any five buzz words in Java. 2. Describe exception classes and also explain common exceptions in java. 3. Describe primitive and abstract data

Netbeans, how can i create an E-exam application on netbeans

how can i create an E-exam application on netbeans

How does java allocate heap and stack memory?, Each time an object is start...

Each time an object is started in Java it goes into the area of memory named as heap. The primitive variables like double and int are allocated in the stack, if they are local inst

USES OF JAVA PROGRAMMING, WHY WE USE JAVA IN PROGRAMMING INSTEAD OF OTHER P...

WHY WE USE JAVA IN PROGRAMMING INSTEAD OF OTHER PROGRAMMING LANGUAGE

Create an applet for the central museum, 1) Central museum is one of the fa...

1) Central museum is one of the famous tourist places in london. They ask comments from every customer visiting them.  For that, they maintained one register to store visitor;s com

Create an applet for grid layout, Take the Student Choice GUI you created i...

Take the Student Choice GUI you created in Assignment and convert it to an applet.  Because standalone GUI applications and applets are so similar, a lot of the code should be reus

Program that can communicate with a smtp email server, Assignment Your t...

Assignment Your task in this assignment is to develop a Java program that can communicate with a real SMTP email server for sending emails. It should have a graphical user inter

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd