Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

For statement in javascript, A for loop repeats until a specified condition...

A for loop repeats until a specified condition evaluates to false. For for loop the JavaScript is similar to the Java and C for loops. A for statement looks as:  for ([initial-

Need java assignment for course, Need Java Assignment for course Project...

Need Java Assignment for course Project Description: I want to get an assignment done. Involves building on a minesweeper game written in Java. You subsequent code is to be u

Differentiate between onload and onunload, Differentiate between onLoad and...

Differentiate between onLoad and onUnload? Onload executes the particular javascript code when a latest document is loaded into a windows. ONUnload executes he particular javas

Object oriented programming language, what are the steps of object oriented...

what are the steps of object oriented programming language?

Difference between boolean & operator and && operator, How can we define th...

How can we define the difference between the Boolean & operator and the && operator ?

User defined key class in the hashtables aur hashmap, You should override ...

You should override the hashCode() and equals() functions from the Object class. The default implementation of the hashcode() and equals(), which are inherited from the java.

Describe member variables vs. local variables, Describe Member Variables vs...

Describe Member Variables vs. Local Variables ? class Car { String licensePlate = ""; // member variable double speed; = 0.0; // member variable double maxSp

Explain rmi, RMI is a set of APIs that permits to build distributed applica...

RMI is a set of APIs that permits to build distributed applications. RMI uses interfaces to describe remote objects to turn local method invocations into remote method invocations.

What do you mean by bean wiring, The act of making associations between app...

The act of making associations between application components (beans) within the Spring container is reffered to as Bean wiring.

Describe invoking methods in java, Describe Invoking Methods in java? c...

Describe Invoking Methods in java? class Car { String licensePlate = ""; // e.g. "New York 543 A23" double speed = 0.0; // in kilometers per hour double maxS

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd