Java application game of life, JAVA Programming

Assignment Help:

The game of Life, invented by John Conway, is supposed to model the genetic laws for birth, survival, and death (see Scienti_c American, October 1970, p. 120). We will play it on a board with a maximum of 60 squares (i.e. columns) in the horizontal direction and a maximum of 20 squares (i.e. rows) in the vertical direction. Each square can be empty or contain an X indicating the presence of an organism. The small dashed square shown in the segment of the board drawn below connects all the neighbors of the organism in row 3, column 3 (note that the upper left corner cell on the board is at location row 1, column 1).

1940_game.png

The next generation of organisms is determined according to the following criteria:

Birth An organism will be born in each empty location that has exactly three neighbors.

Death An organism with four or more organisms as neighbors will die from overcrowding. An organism with fewer than two neighbors will die from loneliness.

Survival An organism with two or three neighbors will survive to the next generation.

Generations 2 and 3 for the sample follow:

430_game1.png

Generation #2 Generation #3

2131_game2.png

Note that each new generation is computed only from the data in the previous generation. In other words, when considering a cell's neighbors you only use the information on the previous generation, not the data (organisms) in the current generation you are computing.

You should allow for a minimum game board of 3 rows by 3 columns and a maximum size of 20 rows by 60 columns. Read in an initial configuration of organisms from a text data _le

(specified on the command line with the _le name echo printed to the screen; do not make any assumptions about the name of this _le) with the following format:

1084_game3.png

 

Any data, characters, or blank lines that might follow the '0 0' sentinel value pair should be ignored.

Use the following algorithm as a starting point for writing your simulation:

initialize the board to empty (i.e. no organisms)

set generation equal to 1

input starting board from data _le

write board to screen and pause

repeat

increment generation by 1

compute the next generation

write new generation to screen and pause

until _nished

Be sure to subdivide your code into appropriate methods as discussed in class.

All inputed data must be in the ranges indicated; any erroneous data should be reported to the user and a fatal exception (of type java.lang.RuntimeException; see below) should be raised. Each board should be printed in text mode (i.e. do not use graphics and/or separate windows|you must use print, println, or printf to produce your output) and should be labeled with its generation number, with the initial con_guration labeled as generation 1.

You should number the rows and columns in the manner shown in the examples (especially note the numbering in the second sample run below) that follow plus print a boundary around each board (using the +, -, and | characters) and use the X (capital x) character to represent organisms, e.g. the Generation 1 board on the previous page would be drawn like this:

1234

+----+

1| |1

2| X X|2

3| X |3

4| X |4

5| X X|5

+----+

1234

(Note that there are no blank rows in the example given; this board is printed using 9 rows total, counting the numbering and borders.) You should also pause between printing each generation, continuing only when the user presses the ENTER key; make sure they are prompted to press enter to continue (probably the easiest way to do this is by just calling the nextLine() method in the Scanner class).

Exceptions can be raised using the following code:

if ( some_condition ) throw new java.lang.RuntimeException("your error message goes here"); where some condition is the boolean error condition you are checking for, and the string passed to the constructor for java.lang.Exception should be some appropriate error message to the user.

2 Sample Runs

The following are only partial sample runs.

2.1 Sample Run #1

Data _le life2.dat:

3

3

5

1 2

3

2 2

3 2

0 0

Sample run:

liberty:~/javaprogs/% java Life2012 life2.dat

Game of Life (with board wrap)

D. Resler 2/99 [2012]

Opened file: life2.dat

Generation 1:

123

+---+

1| X |1

2| X |2

3| X |3

+---+

123

(press enter to continue)

Generation 2:

123

+---+

1| |1

2|XXX|2

3| |3

+---+

123

(press enter to continue)

Generation 3:

123

+---+

1| X |1

2| X |2

3| X |3

+---+

123

4

(press enter to continue)

Generation 4:

123

+---+

1| |1

2|XXX|2

3| |3

+---+

123

(press enter to continue)

Generation 5:

123

+---+

1| X |1

2| X |2

3| X |3

+---+

123

(press enter to continue)

liberty:~/javaprogs/%

2.2 Sample Run #2

Data _le lifeHandout.dat:

20

60

20

6 27

6 29

7 27

7 29

8 27

8 28

8 29

0 0

Sample run:

liberty:~/javaprogs/% java Life2012 lifeHandout.dat

Game of Life (with board wrap)

D. Resler 2/99 [2012]

(press enter to continue) (More would follow { not a complete run!)

3 Deliverables

You are to turn in your project through the project submission form on the class web page. Name your source code _le Proj7XXXX.java where XXXX is the last 4 digits of your student id number (and your class should therefore be named Proj7XXXX).


Related Discussions:- Java application game of life

Describe the class or static members, Describe the Class or static Members ...

Describe the Class or static Members ? A method or a field in a Java program could be declared static. That means the member belongs to the class rather than to an individual

Moving test, After refactor the main class to become abstract class, I want...

After refactor the main class to become abstract class, I want to move test method from tset clas of main class to subclass, how to do that?

What is application context module, The Application context module makes sp...

The Application context module makes spring a framework. This module extends the concept of BeanFactory, giving support for internationalization (I18N) messages, application lifecy

Compression, 1 occurrence of "oog", and 1 occurrence each of "goog", "oogo"...

1 occurrence of "oog", and 1 occurrence each of "goog", "oogo",

Mark sheet, Ask develop a project in visual basic for student mark-sheet p...

Ask develop a project in visual basic for student mark-sheet processing. #Minimum 100 words accepted#

Palindrome, A palindrome is a string that reads the same from both the ends...

A palindrome is a string that reads the same from both the ends. Given a string S convert it to a palindrome by doing character replacement. Your task is to convert S to palindrome

Help, Are you real? I dont want to get help from a computer

Are you real? I dont want to get help from a computer

I want customize tumblr theme, I need Customize Tumblr theme Project Des...

I need Customize Tumblr theme Project Description: I have a blog here I would like to customize it as follows; 1) Modify the horizontal navigation from the bottom of th

Design a bond class, In the lectures, we have written programs for bond pri...

In the lectures, we have written programs for bond pricing in discrete time. We have also talked about the theory for bond pricing and yields in continuous time. In this exercise,

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd