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The following issues are decided by the system in the process of message passing:
1) Whether the communication link is established or not
2) Whether the receiver is ready to receive the message
3) One or more messages can be sent to the same destination node
The message passing can be of two types: Synchronous and Asynchronous
In Synchronous, the message passing is executed on synchronous communication network. In this case, the sender and receiver processes must be synchronized in time and space. Time synchronization means both processes must be ready before message transmission takes place. The space synchronization needs the availability of interconnection link.
In Asynchronous message passing, message-sending and receiving are not synchronized in time and space. Now, the store and forward technology may be used. The blocked messages are buffered for later transmission. Because of finite size buffer the system may be blocked even in buffered Asynchronous non-blocking system.
There is no commonly accepted meaning for a TP monitor. According to Jeri Edwards' a TP Monitor is "an OS for transaction processing".
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When the computers on the network basically listen and receive the signal, they are referred to as passive due to they don't amplify the signal in any way.
RIP It is Broadcast There is no authentication It Support FLSM RIPV2 It is Multicast There is Authentication It Support VLSM
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