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This unit introduces the topic of evaluating interactive products. It is a short unit as evaluation is discussed in more detail in Block 4. Its brevity should give you additional time to work on your TMA. Evaluation checks that users can use the product and like it. Evaluation assesses how well, or otherwise, the usability goals and user experience goals for an interactive product have been satisfied in a particular design. Evaluation is one of the key activities in the ID lifecycle and as such is central to M364. You should not think that because evaluation is not taught in detail until the final block of the module that it is unimportant. Without evaluation you can never know whether the ID process has been successful, so it is essential, and in reality you will probably need to keep evaluating throughout the process.In particular, the unit discusses some of the basic principles of evaluation - referred to as the 'why, what, where and when' of evaluation. It then describes three approaches to evaluation: usability testing; field studies; and analytical evaluations, explaining how these can be combined and how sometimes it is appropriate to apply these in an opportunistic manner. This discussion is complemented by an introductory video programme which introduces the topic of evaluation.
IInd Generation Microprocessor : The second generation microprocessor by using n MOS technology seemed in the market in 1973. The Intel 8080, of nMOS technology
write a program to divide 2 numbers
(1) Write a program that will: (a) display "Enter Your Name:" (b) convert the entered name to Capital letters (if small), If any other character is entered, the program wil
Write the structure of For…Next loop in VB.Net and also write a program to print integers from 1 to 10 on the console.
You have to write a subroutine (assembly language code using NASM) for the following equation.
LABEL : The Label directive which is used to assign a name to the current content of the location counter. At the beginning of the assembly process, the assembler start a loca
Write a program on the assembly language to do the following: 1- Allocate array with 32bit 100 element 2- Prompt the user to enter the maximum or the upper bound of the rando
using 8086 assembly language that interchange upper four bits to lower four bits. assume that data store in byte memory and it written back to same location. and assume the data as
Ask 2. Exchange higher byte of AX and higher byte of BX registers by using memory location 0160 in between the transfer. Then stores AX and BX registers onto memory location 0174 o
#include"lcd.asm" ; assembly file is included for displaying lcd characters Main: PORTA EQU 0xF80 ; PORTS PORTB EQU 0xF81 PORTC EQU 0xF82 PORTD EQU 0xF83 R
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