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This unit introduces the topic of evaluating interactive products. It is a short unit as evaluation is discussed in more detail in Block 4. Its brevity should give you additional time to work on your TMA. Evaluation checks that users can use the product and like it. Evaluation assesses how well, or otherwise, the usability goals and user experience goals for an interactive product have been satisfied in a particular design. Evaluation is one of the key activities in the ID lifecycle and as such is central to M364. You should not think that because evaluation is not taught in detail until the final block of the module that it is unimportant. Without evaluation you can never know whether the ID process has been successful, so it is essential, and in reality you will probably need to keep evaluating throughout the process.In particular, the unit discusses some of the basic principles of evaluation - referred to as the 'why, what, where and when' of evaluation. It then describes three approaches to evaluation: usability testing; field studies; and analytical evaluations, explaining how these can be combined and how sometimes it is appropriate to apply these in an opportunistic manner. This discussion is complemented by an introductory video programme which introduces the topic of evaluation.
Mov ax, [1234h: 4336h + 100]
write an assembly program to display triangular star like shape
write an assembly language program to find average of odd numbers from an array of 8 bit numbers
move a byte string ,16 bytes long from the offset 0200H to 0300H in the segment 7000H..
The definitions of the bits in ICWI are following: Always set to the value 1. It directs the received byte to ICWI as oppose to OCW2 or OCW3. Which also utilize the even addr
Write an 8086 program to find out the number of positive numbers and negative numbers from a given series of signed numbers include flow chart ..
Displacement addressing technique
Write an assembly program that adds the elements in the odd indices of the following array. Use LOOP. What is the final value in the register?
Interrupt Table Each interrupt level has a booked memory location, called an interrupt vector. All these vectors (or pointers) are stored in the interrupt table. Table lies at
Program: Write a program to perform addition of a series of 8-bit numbers. The series have 100 (numbers). Solution : In the first program, we have been implemented the add
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