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This unit introduces the topic of evaluating interactive products. It is a short unit as evaluation is discussed in more detail in Block 4. Its brevity should give you additional time to work on your TMA. Evaluation checks that users can use the product and like it. Evaluation assesses how well, or otherwise, the usability goals and user experience goals for an interactive product have been satisfied in a particular design. Evaluation is one of the key activities in the ID lifecycle and as such is central to M364. You should not think that because evaluation is not taught in detail until the final block of the module that it is unimportant. Without evaluation you can never know whether the ID process has been successful, so it is essential, and in reality you will probably need to keep evaluating throughout the process.In particular, the unit discusses some of the basic principles of evaluation - referred to as the 'why, what, where and when' of evaluation. It then describes three approaches to evaluation: usability testing; field studies; and analytical evaluations, explaining how these can be combined and how sometimes it is appropriate to apply these in an opportunistic manner. This discussion is complemented by an introductory video programme which introduces the topic of evaluation.
OR: Logical OR: The OR instruction carries out the OR operation in the similar way as described in case of the AND operation. The restriction on source and destination operands ar
Assembly Language: Inside the 8085, instructions are really stored like binary numbers, not a very good manner to look at them and very difficult to decipher. An assembler is
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Entering a Program In this section, we will explain the procedure for entering a small program on IBM PC with DOS operating system. Assume a program of addition of 2 bytes, as
The processor 8088 The launching of the processor 8086 is consider as a remarkable step in the development of high speed computing machines. Before the introduction of 8086 mo
1- Write an assembly program that: a- Defines an array of 10 (word type)elements; b- Finds out the number of negative elements c- Calculate the summation of the posi
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Write an assembly language program to find the maximum of: y = x 6 - 14x 2 + 56x for the range -2 ≤ x ≤ 4, by stepping one by one through the range. The program should in
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LABEL : The Label directive which is used to assign a name to the current content of the location counter. At the beginning of the assembly process, the assembler start a loca
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