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This unit introduces the topic of evaluating interactive products. It is a short unit as evaluation is discussed in more detail in Block 4. Its brevity should give you additional time to work on your TMA. Evaluation checks that users can use the product and like it. Evaluation assesses how well, or otherwise, the usability goals and user experience goals for an interactive product have been satisfied in a particular design. Evaluation is one of the key activities in the ID lifecycle and as such is central to M364. You should not think that because evaluation is not taught in detail until the final block of the module that it is unimportant. Without evaluation you can never know whether the ID process has been successful, so it is essential, and in reality you will probably need to keep evaluating throughout the process.In particular, the unit discusses some of the basic principles of evaluation - referred to as the 'why, what, where and when' of evaluation. It then describes three approaches to evaluation: usability testing; field studies; and analytical evaluations, explaining how these can be combined and how sometimes it is appropriate to apply these in an opportunistic manner. This discussion is complemented by an introductory video programme which introduces the topic of evaluation.
Pointer and Index Registers The pointers contain offset within the specific segments. The pointers BP, IP and SP generally containoffsets within thedata, code and stack segment
) What is the difference between re-locatable program and re-locatable data?
I want to do a program as a game by using the Microcontroller 8051 with the assembly language, by using 4*4 keypad and its matrix display. I have to use the keypad for playing the
Interrupt Priority Management The interrupt priority management logic indicated in given figure can be implemented in several ways. It does not required to be present in system
You have to write a subroutine (assembly language code using NASM) for the following equation. Dx= ax2+(ax-1)+2*(ax+2)/2
TEST : Logical Compare Instruction: The TEST instruction performs bit by bit logical AND operation on the 2 operands. Each bit of the result is then set to value I, if the equival
Mov ax, [1234h: 4336h + 100]
Write a program that allows a user to encrypt/decrypt a message using a shift cipher. The user should specify the key and the message. Your program should be able to handle messa
Data copy/transfer Instructions MOV: This data transfer instruction transfers data from one register or memory location to another register or memory location. The source can
Cache components The cache sub-system may be divided into 3 functional blocks: Tag RAM, SRAM and theCache Controller. In real designs, these blocks can be implemented by multi
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