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All languages are divided into six sections: - variables, I/O maths, conditional expressions, arrays, functions, subroutines and file handlers. Learning a software language is similar to learning a foreign language in that you must learn a set of grammatical rules. However despite learning a set of grammatical rules there is no short cut but to practise.
Tracing of Abstract array: inline int isZero( const Object& o ) { return o == NOOBJECT; } int AbstractArray::isEqual( const Object& obj ) const {
write a cprogram to calculate fraction through recursion
F u nction overloading: Functions can be defined with same name. Depending upon the type of argument passed the function will perform. This is known function overloading
C program to demonstrate Pointer to string: void main() { int a; char str[]="hello how are you?",*ptr_str; ptr_str=&
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C Program for SWAPPING THE STRING #include conio.h> #include stdio.h> void main() { char a[50],temp=0; int i=0,c=0,c1=0,l=0; clr
Q: however shouldn't I always use a printOn() method instead of a friend function? A: No. The usual cause people wish to always use a printOn() method instead of a friend fu
Networking program development. 1.ARP protocol. 2.Switching HUB. 3.wireshark. 4.winpcap library. 5.C++ & MFC. 6.LAN evironment through switch and HUB(static ARP t
a popular joke among computer is to say............
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