Introduction of visible surface detection, Computer Graphics

Assignment Help:

Introduction of Visible Surface Detection

  • For displaying a realistic presentation of the given 3Dimentional object, hidden surfaces and hidden lines should be identified for remove.
  • The process of considering and eliminating of these hidden surfaces is termed as the visible-line/surface determination or it may be hidden-line/surface elimination.
  • To build a realistic view of the specified 3Dimentional object, it is essential to find out that lines or surfaces of the objects are visible. For this, we necessitate to conduct visibility tests.
  • Visibility tests are organized to find out the surface that is visible from a specified viewpoint.
  • There are two basic approaches for visible-surface determination, as per to whether they deal along with their projected images or along with object descriptions directly. These two approaches are termed as image-space approach and object-space approach, correspondingly.
  • Object space methods are applied in the physical coordinate system wherein objects are explained whereas image space methods are applied in screen coordinate system wherein the objects are viewed.
  • Image-space approach needs examining all the objects in the scene to find out such is closest to the viewer beside the projector passing by the pixel. The visibility is selected point by point at each pixel position upon the projection plane. If various objects are 'n' and the pixels is 'p' after that effort is proportional to n.p.
  • Object-space approach compares each object directly along with each other inside the scene definition and eliminates those objects or portion of objects such are not visible.
  • Object-space approach compares all of the n objects to itself and to another object, discarding invisible portions. Hence the computational effort is proportional to n2.
  • According to this category of Image space approach, we have two methods as:

 

A) Z-buffer method and

B) Scan-line method.

  • In between all the algorithms for visible surface determination, the Z-buffer is maybe the easiest, and is the most extensively used method.
  • Z-buffer method finds the visible surfaces through comparing surface depths as z-values at all pixel positions on the projection plane.

Related Discussions:- Introduction of visible surface detection

Briefly explain the term density range, QUESTION a) Explain with the he...

QUESTION a) Explain with the help of a diagram, how a thermal inkjet printer works. b) Briefly explain the term density range. c) Distinguish between scaling and resampli

Line drawing display - random scan display device, Line Drawing Display - R...

Line Drawing Display - Random Scan Display Device The display through this system is termed as Line Drawing Display. The sequence controls the subsequent stages, demonstrated

Applications that can handle vector data, Applications that can handle Vect...

Applications that can handle Vector Data There are hundreds of applications under the market which can be used to modify or make vector data. In prepress: Adobe Illustrator, Ma

Orientation dependence - modeling and rendering, Orientation Dependence - M...

Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat

Camera - polygon rendering and ray tracing methods, Camera - polygon render...

Camera - polygon rendering and ray tracing methods Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this

Define the term -monitoring, Define the term -Monitoring Chemical and n...

Define the term -Monitoring Chemical and nuclear plants (monitoring key parameters), hospitals (monitoring patient's vital signs), burglar alarms (monitoring for intruders) etc

Types of animation systems, Types of Animation Systems: Keyframe, scriptin...

Types of Animation Systems: Keyframe, scripting and parameterized •Morphing: object shape's transformation from one form to the other is termed as morphing that is short form

Midpoint circle generation algorithm - 2d shape primitives, Midpoint Circle...

Midpoint Circle Generation Algorithm   Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd