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Introduction of Polygon Rendering and Ray Tracing Method
Different type of sources of light and the reflections generated by the object in exposure of these sources. As an object is exposed to light different phenomena arise as reflection, refraction, and so on. Out of them shading is most significant as similar helps in achieving the realism in computer graphics. We have also discussed the idea of polygon rendering, and ray tracing that are helpful in achieving photo realism of a 3-D scene.
Two-Dimensional Geometric Transformations When a real life object is modelled using shape primitives, there are several possible applications. You may be required to do furth
Introduction of 2-D and 3-D Transformations In this, the subsequent things have been discussed in detail as given below: Different geometric transformations as transla
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Define Aspect ratio- Aspect ratio: The ratio of vertical points to horizontal points necessary to produce equal –length lines in both directions on the screen, is called as
Bezier Curves - Modeling and Rendering Bezier curves are utilized in computer graphics to turn out curves which display reasonably smooth at all scales. Such spline approximat
Transformation for 3-D Reflection For 3-Dimensions reflections, we should to know the reference plane, which is a plane about that reflection is to be considered. Remember tha
Non-Zero Accelerations - Computer Animation This method of simulating the motion is fairly helpful introducing the realistic displays of speed changes, particularly at the sta
#question. Steps involved in the solution of operation research problem
A triangle is having the vertices A(0,0) B(1,2) and C (5,2).Magnify the triangle to thrice it''s size while keeping C(5,2) fixed
What is seed fill? One way to fill a polygon is to begin from a given point (seed) known to be inside the polygon and highlight outward from this point i.e. neighboring pixel
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