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Introduction of Polygon Rendering and Ray Tracing Method
Different type of sources of light and the reflections generated by the object in exposure of these sources. As an object is exposed to light different phenomena arise as reflection, refraction, and so on. Out of them shading is most significant as similar helps in achieving the realism in computer graphics. We have also discussed the idea of polygon rendering, and ray tracing that are helpful in achieving photo realism of a 3-D scene.
Numerical Analysis Packages: generally utilized software is: MatLab. Characteristics: Focus generally on numeric processing. Programming with mathematical skills usuall
Implement the Scan line polygon fill algorithm for any arbitrary polygon in C-language and then use your code to fill each of the following type of polygon. i) Convex polygon
Differentiate between z-buffer method and scan-line method. What is the visibility test made in these methods? Solution : In depth buffer algorithm every pixel location on the
Rotation - 2-d and 3-d transformations Given a 2-D point P(x,y), that we want to rotate, along with respect to an arbitrary point A(h,k). Suppose P'(x'y') be the effect of ant
Find Out Projection Matrix for Oblique Projection To find out projection matrix for oblique projection, we want to find out the direction vector d. Because vector PP' and vect
define raster scan
Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between
determine the tranformation matrix for reflection,computer graphics
Dissimilarity between the Printer and the Plotter 1) Plotters print their output through moving a pen across the surface of paper's piece. It implies that plotters are lim
Remark for the Bresenham Line Generation Algorithm Remark: The algorithm will be properly the same if we suppose | m | Algorithm | m | (a) Input two line endi
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