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What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.
what is normalization transformation?why is it needed and important?give simple example also.
Translation, Rotation and Scaling - output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method. 2. All 2D geometric tran
QUESTION (a) What is the difference between kerning and tracking? (b) What is the advantage of creating colours in the Swatches panel instead of the Colour panel? (c) Wha
Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.
definition of education
Explain depth buffer method
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
expalin 3-dimentional display methods
What is reflection and clipping? The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection. Cli
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